Sign Up

Sign Up to our social questions and Answers Engine to ask questions, answer people’s questions, and connect with other people.

Have an account? Sign In

Have an account? Sign In Now

Sign In

Login to our social questions & Answers Engine to ask questions answer people’s questions & connect with other people.

Sign Up Here

Forgot Password?

Don't have account, Sign Up Here

Forgot Password

Lost your password? Please enter your email address. You will receive a link and will create a new password via email.

Have an account? Sign In Now

You must login to ask a question.

Forgot Password?

Need An Account, Sign Up Here

Please briefly explain why you feel this question should be reported.

Please briefly explain why you feel this answer should be reported.

Please briefly explain why you feel this user should be reported.

Sign InSign Up

The Archive Base

The Archive Base Logo The Archive Base Logo

The Archive Base Navigation

  • Home
  • SEARCH
  • About Us
  • Blog
  • Contact Us
Search
Ask A Question

Mobile menu

Close
Ask a Question
  • Home
  • Add group
  • Groups page
  • Feed
  • User Profile
  • Communities
  • Questions
    • New Questions
    • Trending Questions
    • Must read Questions
    • Hot Questions
  • Polls
  • Tags
  • Badges
  • Buy Points
  • Users
  • Help
  • Buy Theme
  • SEARCH
Home/ Questions/Q 451239
In Process

The Archive Base Latest Questions

Editorial Team
  • 0
Editorial Team
Asked: May 12, 20262026-05-12T21:56:56+00:00 2026-05-12T21:56:56+00:00

I am using an opengl es iphone application. What is the most accurate way

  • 0

I am using an opengl es iphone application. What is the most accurate way to calculate the frames per second of my application for performance tuning?

  • 1 1 Answer
  • 0 Views
  • 0 Followers
  • 0
Share
  • Facebook
  • Report

Leave an answer
Cancel reply

You must login to add an answer.

Forgot Password?

Need An Account, Sign Up Here

1 Answer

  • Voted
  • Oldest
  • Recent
  • Random
  1. Editorial Team
    Editorial Team
    2026-05-12T21:56:56+00:00Added an answer on May 12, 2026 at 9:56 pm

    Try running:

    Run -> Run With Performance Tool -> OpenGL ES.

    You have to run that tool when connected to the device (which you’d obviously want to anyway for performance tuning…)

    It gives you Core Animation FPS which may (probably) not be what you are looking for, but it can graph a number of other useful statistics for you which may also help you optimize.

    • 0
    • Reply
    • Share
      Share
      • Share on Facebook
      • Share on Twitter
      • Share on LinkedIn
      • Share on WhatsApp
      • Report

Sidebar

Related Questions

I'm trying to squeeze some performance increases out of my iPhone OpenGL ES application.
I'm using OpenGL ES in my iPhone application and sometimes during startup the screen
I'm using an NSTimer to do some rendering in an OpenGL based iPhone app.
I've been using OpenGL extensions on Windows the painful way . Is GLEW the
What are the basic steps to compile an OpenGL application using GLUT (OpenGL Utility
I am working on a 2D iPhone game using OpenGL ES and I keep
I have an iPhone application that is mostly using standard controls. There is one
I'm using OpenGL ES 1.1 to render a large view in an iPhone app.
I am working on drawing anti-aliased lines in OpenGL-ES on iPhone. I am using
I'm using OpenGL ES on a low-resolution, embedded device . I've applied a vertical

Explore

  • Home
  • Add group
  • Groups page
  • Communities
  • Questions
    • New Questions
    • Trending Questions
    • Must read Questions
    • Hot Questions
  • Polls
  • Tags
  • Badges
  • Users
  • Help
  • SEARCH

Footer

© 2021 The Archive Base. All Rights Reserved
With Love by The Archive Base

Insert/edit link

Enter the destination URL

Or link to existing content

    No search term specified. Showing recent items. Search or use up and down arrow keys to select an item.