I am using an opengl es iphone application. What is the most accurate way to calculate the frames per second of my application for performance tuning?
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Try running:
Run -> Run With Performance Tool -> OpenGL ES.You have to run that tool when connected to the device (which you’d obviously want to anyway for performance tuning…)
It gives you Core Animation FPS which may (probably) not be what you are looking for, but it can graph a number of other useful statistics for you which may also help you optimize.