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Home/ Questions/Q 6615739
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Editorial Team
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Editorial Team
Asked: May 25, 20262026-05-25T20:30:00+00:00 2026-05-25T20:30:00+00:00

I am using andengine to develop a game . The game is running in

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I am using andengine to develop a game . The game is running in LANDSCAPE and emulator resolution is 320*480. when I place the background image as size (320*480) . The images is cleared. But when i place large image (1440*400). The images become faded images. The game play is to move the background image from left to right. The images width automatically increases and makes fade . How do I fix that problem . I used FillResolutionPolicy

public Engine onLoadEngine() {
            this.mCamera = new Camera(0, 0, CAMERA_WIDTH, CAMERA_HEIGHT);
            return new Engine(new EngineOptions(true, ScreenOrientation.LANDSCAPE, new  FillResolutionPolicy(), this.mCamera));
    }

But still having same problem. Any help would be appreciated.

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  1. Editorial Team
    Editorial Team
    2026-05-25T20:30:00+00:00Added an answer on May 25, 2026 at 8:30 pm

    Many phones have maximum OpenGL ES texture size of 1024×1024, so you 1440 width might be the reason.

    You can check your phones limit with an OpenGL query, see How can I find the maximum texture size for different phones?

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