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Home/ Questions/Q 6779025
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Editorial Team
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Editorial Team
Asked: May 26, 20262026-05-26T16:20:10+00:00 2026-05-26T16:20:10+00:00

I am using angengine to create a project for school. I have a Sprite

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I am using angengine to create a project for school.

I have a Sprite that i allow the user to touch and move.

The sprite is on top of the tiled map in my project.

What i would like to do is create a way so that the user cannot move the sprite up or down. Only side to side

Here is what i am using so far to allow the user to move the sprite anywhere they choose.

player = new Sprite(PlayerX, PlayerY, mHippoTextureRegion){
         @Override
         public boolean onAreaTouched(final TouchEvent pSceneTouchEvent, final float pTouchAreaLocalX, final float pTouchAreaLocalY) {
                 this.setPosition(pSceneTouchEvent.getX() - this.getWidth() / 2, pSceneTouchEvent.getY() - this.getHeight() / 2);
                 return true;
         }
 };

Any ideas or help will be greatly appreciated.

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1 Answer

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  1. Editorial Team
    Editorial Team
    2026-05-26T16:20:10+00:00Added an answer on May 26, 2026 at 4:20 pm

    Simply don’t use the Y value from the touch event:

    player = new Sprite(PlayerX, PlayerY, mHippoTextureRegion){
        @Override
        public boolean onAreaTouched(final TouchEvent pSceneTouchEvent,
                                     final float pTouchAreaLocalX,
                                     final float pTouchAreaLocalY) {
            this.setX(pSceneTouchEvent.getX() - this.getWidth() / 2);
            return true;
         }
    };
    

    Or if Sprite doesn’t have a setX method but does have a getY method:

    player = new Sprite(PlayerX, PlayerY, mHippoTextureRegion){
        @Override
        public boolean onAreaTouched(final TouchEvent pSceneTouchEvent,
                                     final float pTouchAreaLocalX,
                                     final float pTouchAreaLocalY) {
            this.setPosition(pSceneTouchEvent.getX() - this.getWidth() / 2,
                             this.getY());
            return true;
         }
    };
    
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