Sign Up

Sign Up to our social questions and Answers Engine to ask questions, answer people’s questions, and connect with other people.

Have an account? Sign In

Have an account? Sign In Now

Sign In

Login to our social questions & Answers Engine to ask questions answer people’s questions & connect with other people.

Sign Up Here

Forgot Password?

Don't have account, Sign Up Here

Forgot Password

Lost your password? Please enter your email address. You will receive a link and will create a new password via email.

Have an account? Sign In Now

You must login to ask a question.

Forgot Password?

Need An Account, Sign Up Here

Please briefly explain why you feel this question should be reported.

Please briefly explain why you feel this answer should be reported.

Please briefly explain why you feel this user should be reported.

Sign InSign Up

The Archive Base

The Archive Base Logo The Archive Base Logo

The Archive Base Navigation

  • SEARCH
  • Home
  • About Us
  • Blog
  • Contact Us
Search
Ask A Question

Mobile menu

Close
Ask a Question
  • Home
  • Add group
  • Groups page
  • Feed
  • User Profile
  • Communities
  • Questions
    • New Questions
    • Trending Questions
    • Must read Questions
    • Hot Questions
  • Polls
  • Tags
  • Badges
  • Buy Points
  • Users
  • Help
  • Buy Theme
  • SEARCH
Home/ Questions/Q 7673619
In Process

The Archive Base Latest Questions

Editorial Team
  • 0
Editorial Team
Asked: May 31, 20262026-05-31T16:33:15+00:00 2026-05-31T16:33:15+00:00

I am using Assimp to import some 3d models. Assimp is great, but it

  • 0

I am using Assimp to import some 3d models.

Assimp is great, but it stores everything in a non-interleaved vertex format.

According to the Apple OpenGL ES Programming Guide, interleaved vertex data is preferred on ios: https://developer.apple.com/library/ios/#documentation/3DDrawing/Conceptual/OpenGLES_ProgrammingGuide/TechniquesforWorkingwithVertexData/TechniquesforWorkingwithVertexData.html#//apple_ref/doc/uid/TP40008793-CH107-SW8

I am using VertexArrays to consolidate all the buffer related state changes – is it still worth the effort to interleave all the vertex data?

  • 1 1 Answer
  • 0 Views
  • 0 Followers
  • 0
Share
  • Facebook
  • Report

Leave an answer
Cancel reply

You must login to add an answer.

Forgot Password?

Need An Account, Sign Up Here

1 Answer

  • Voted
  • Oldest
  • Recent
  • Random
  1. Editorial Team
    Editorial Team
    2026-05-31T16:33:16+00:00Added an answer on May 31, 2026 at 4:33 pm

    Because interleaved vertex data increases the locality of vertex data, it allows the GPU to cache much more efficiently and generally to be a lot lighter on memory bandwidth at that stage in the pipeline.

    How much difference it makes obviously depends on a bunch of other factors — whether memory access is a bottleneck (though it usually is, since texturing is read intensive), how spaced out your vertex data is if not interleaved and the specifics of how that particular GPU does fetching and caching.

    Uploading multiple vertex buffers and bundling them into a vertex array would in theory allow the driver to perform this optimisation behind your back (either so as to duplicate memory or once it becomes reasonably confident that the buffers is the array aren’t generally in use elsewhere) but I’m not confident that it will. But the other way around to look at it is that you should be able to make the optimisation yourself at the very end of your data pipeline, so you needn’t plan in advance for it or change your toolset. It’s an optimisation so if it’s significant work to implement then the general rule against premature optimisation applies — wait until you have hard performance data.

    • 0
    • Reply
    • Share
      Share
      • Share on Facebook
      • Share on Twitter
      • Share on LinkedIn
      • Share on WhatsApp
      • Report

Sidebar

Related Questions

Using the C# Facebook SDK 5.0.3 everything works fine whit the client.Get(/me). But when
Using C# .NET 3.5 and WCF, I'm trying to write out some of the
Using the navigator.geolocation object in JavaScript. Trying to establish accurate ranges, but wondering exactly
Using NSDateComponents I know how to get the day component, but this gives me
I have a very strange crash when using the Apple LLVM 3.0 compiler. So
Using C# How can I show a document in richtextbox without scrollbars, But I
Using Visual Studio / C#, I've been debugging some nunit tests recently, and am
Using Xcode4.2.1, with a basic PhoneGap template based app. (I say template, but I
Using the current request I can get the URL hostname with: HttpContext.Current.Request.Url.Host But -
Using online interfaces to a version control system is a nice way to have

Explore

  • Home
  • Add group
  • Groups page
  • Communities
  • Questions
    • New Questions
    • Trending Questions
    • Must read Questions
    • Hot Questions
  • Polls
  • Tags
  • Badges
  • Users
  • Help
  • SEARCH

Footer

© 2021 The Archive Base. All Rights Reserved
With Love by The Archive Base

Insert/edit link

Enter the destination URL

Or link to existing content

    No search term specified. Showing recent items. Search or use up and down arrow keys to select an item.