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Home/ Questions/Q 4324030
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Editorial Team
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Editorial Team
Asked: May 21, 20262026-05-21T09:04:41+00:00 2026-05-21T09:04:41+00:00

I am using below code to send a byte array to a site. Why

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I am using below code to send a byte array to a site. Why this code is not throwing an exception even when there is no internet connection?.Even when no connection is there I am able to get stream and able to write to it.I expect it to throw an exception at Stream postStream = request1.EndGetRequestStream(result).Anyone got any idea why its behaving like this.

     private void UploadHttpFile()
    {
        HttpWebRequest request = WebRequest.CreateHttp(new Uri(myUrl));
        request.ContentType = string.Format("multipart/form-data; boundary={0}", boundary);


        request.UserAgent = "Mozilla/4.0 (Windows; U; Windows Vista;)";

        request.Method = "POST";
        request.UseDefaultCredentials = true;

        request.BeginGetRequestStream(GetStream, request);


    }

    private void GetStream(IAsyncResult result)
    {
        try
        {
            HttpWebRequest request1 = (HttpWebRequest)result.AsyncState;
            using (Stream postStream = request1.EndGetRequestStream(result))
            {
                int len = postBody.Length;
                len += mainBody.Length;
                len += endBody.Length;
                byte[] postArray = new byte[len + 1];
                Encoding.UTF8.GetBytes(postBody.ToString()).CopyTo(postArray, 0);
                Encoding.UTF8.GetBytes(mainBody).CopyTo(postArray, postBody.Length);
                Encoding.UTF8.GetBytes(endBody).CopyTo(postArray, postBody.Length + mainBody.Length);
                postStream.Write(postArray, 0, postArray.Length);
            }
        }
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1 Answer

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  1. Editorial Team
    Editorial Team
    2026-05-21T09:04:42+00:00Added an answer on May 21, 2026 at 9:04 am

    I expect it’s buffering everything until you’re done writing, at which point it will be able to use the content length immediately. If you set:

    request.AllowWriteStreamBuffering = false;
    

    then I suspect it will fail at least when you write to the stream.

    Btw, your calculation of the required length for postArray appears to be assuming one byte per character, which won’t always be the case… and you’re calling ToString on postBody which looks like it’s redundant. I’m not sure why you’re trying to write in a single call anyway… either you could call Write three times:

    byte[] postBodyBytes = Encoding.UTF8.GetBytes(postBody);
    postStream.Write(postBodyBytes, 0, postBodyBytes.Length);
    // etc
    

    or (preferrably) just use a StreamWriter:

    using (Stream postStream = request1.EndGetRequestStream(result))
    {
        using (StreamWriter writer = new StreamWriter(postStream)
        {
            writer.Write(postBody);
            writer.Write(mainBody);
            writer.Write(endBody);
        }
    }
    

    It’s also unclear why you’ve added 1 to the required length when initializing postArray. Are you trying to send an extra “0” byte at the end of the data?

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