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Home/ Questions/Q 5935595
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Editorial Team
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Editorial Team
Asked: May 22, 20262026-05-22T15:16:38+00:00 2026-05-22T15:16:38+00:00

I am using boost::asio to make a socket network. The library has a number

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I am using boost::asio to make a socket network. The library has a number of different methods for sending and receiving data, each of which perform a similar task with a slight difference.

For sending data, boost provides the following functions:

boost::asio::basic_stream_socket::async_send()

boost::asio::basic_stream_socket::async_write_some()

boost::asio::basic_stream_socket::async_write()

And for receiving data, boost provides these functions:

boost::asio::basic_stream_socket::async_receive()

boost::asio::basic_stream_socket::async_read_some()

boost::asio::basic_stream_socket::async_read()

Out of these, which one(s) are the most appropriate to use for a game server, and why?

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  1. Editorial Team
    Editorial Team
    2026-05-22T15:16:39+00:00Added an answer on May 22, 2026 at 3:16 pm

    The async_read() and async_write() free functions are composed operations. They are implemented in terms of zero or more calls to the stream’s async_read_some() or async_write_some() methods.

    The member functions may not transmit or receive all data before the asynchronous operation completes. You should use the free functions if you desire that behavior.

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