I am using c++ and g3d to draw a simple sphere, but dont know how to arrange multiple objects/spheres in a circular shape.
for(i = 0.0f;i<1.4f;i+=0.2f){
sphere->position = (Vector3(2,i,0));
}
How can I achieve this?
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Try something like this. Instead of calling
glVertex2fuse those coordinates to place things circularly.