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Asked: May 11, 20262026-05-11T00:08:03+00:00 2026-05-11T00:08:03+00:00

I am using cocos2d-iphone to place Sprites onto a Layer to setup a game

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I am using cocos2d-iphone to place Sprites onto a Layer to setup a game playfield. At certain points in the game, certain Sprites need to be removed based upon game conditions. What I would like to do is setup an array of Sprite pointers, but I have two questions:

What’s the best way to place Sprite pointers in an array?

How does one remove the Sprite in cocos2d with only a pointer to the Sprite? I know how to do it from its parent layer, but that is too runtime intensive for the main game loop.

Thanks in advance!

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  1. 2026-05-11T00:08:03+00:00Added an answer on May 11, 2026 at 12:08 am

    The Sprite class inherits from CocosNode, so you should be able to call spritePointer.parent.remove(spritePointer)

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