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Home/ Questions/Q 9116115
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Editorial Team
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Editorial Team
Asked: June 17, 20262026-06-17T04:35:38+00:00 2026-06-17T04:35:38+00:00

I am using DirectXMath.h where all multiplications and operations are done with XMVECTOR(a SIMD

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I am using DirectXMath.h where all multiplications and operations are done with XMVECTOR(a SIMD wrapper) and for storage is used XMFLOAT3 which contains 3 floats.However in this specific piece of code I really need to add a * operator for XMFLOAT3(for both XMFLOAT3*XMFLOAT3 and XMFLOAT3*float).Can I do that?Or must I tamper with the DirectXMath headers in the SDK?

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  1. Editorial Team
    Editorial Team
    2026-06-17T04:35:39+00:00Added an answer on June 17, 2026 at 4:35 am

    Go right ahead, just define operator*:

    XMFLOAT3 operator*(XMFLOAT3 l, XMFLOAT3 r) {
        XMVECTOR lvec(XMLoadFloat3(&l));
        XMVECTOR rvec(XMLoadFloat3(&r));
        //Perform operations
    }
    
    XMFLOAT3 operator*(XMFLOAT3 l, float r) {
        XMVECTOR lvec(XMLoadFloat3(&l));
        //Perform operations
    }
    
    XMFLOAT3 operator*(float l, XMFLOAT3 r) {
        XMVECTOR rvec(XMLoadFloat3(&r));
        //Perform operations
    }
    
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