I am using “Gdx.input.isTouched()” in the render method of my Screen method, to know where is touched, but when the touch is dragged in the screen, it also activates the events i want only when an actor is touched.
Is there any listener to know when an Actor is touched, but the event is not the dragged one, im doing it with sprites.
See this wiki page about scene2d in LibGDX. Specifically the part about Input handling.
Basically you have to override one or more of these methods in your Actor: