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Home/ Questions/Q 8273121
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Editorial Team
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Editorial Team
Asked: June 8, 20262026-06-08T07:22:06+00:00 2026-06-08T07:22:06+00:00

I am using MapViewCompassDemo sample from \add-ons\addon-google_apis-google_inc_-7\samples\MapsDemo\ for rotating map view based on user

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I am using MapViewCompassDemo sample from

\add-ons\addon-google_apis-google_inc_-7\samples\MapsDemo\

for rotating map view based on user direction.This is working

perfectly if the map is without overlays.But if i add overlays to map the ontap not working exactly

on marker while rotating.can any one help me regarding this.

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1 Answer

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  1. Editorial Team
    Editorial Team
    2026-06-08T07:22:09+00:00Added an answer on June 8, 2026 at 7:22 am

    in this sample it only rotate dispatchDraw method only.Along with dispatchDraw rotate

    dispatchTouchEvent also.find below code to rotate toouch events also

      @Override
        public void dispatchDraw(Canvas canvas) {
            canvas.save();
            canvas.rotate(getRotation(), getWidth() / 2, getHeight() / 2);
            super.dispatchDraw(canvas);
            canvas.restore();
        }
    
    @Override
        public boolean dispatchTouchEvent(MotionEvent event) {
            float[] coords = new float[] {
                    event.getX(), event.getY()
            };
            adjustCoords(coords, getRotation());
            MotionEvent evt = MotionEvent.obtain(event.getDownTime(), event.getEventTime(), event
                    .getAction(), coords[0], coords[1], event.getPressure(), event.getSize(), event
                    .getMetaState(), event.getXPrecision(), event.getYPrecision(), event.getDeviceId(),
                    event.getEdgeFlags());
            return super.dispatchTouchEvent(evt);
        }
        protected void adjustCoords(float[] coords, float deg) {
            float x = coords[0];
            float y = coords[1];
            int centerX = getWidth() / 2;
            int centerY = getHeight() / 2;
            // convert to radians
            float rad = (float) ((deg * Math.PI) / 180F);
            float s = (float) Math.sin(rad);
            float c = (float) Math.cos(rad);
            // translate point back to origin:
            x -= centerX;
            y -= centerY;
            // apply rotation
            float tmpX = x * c - y * s;
            float tmpY = x * s + y * c;
            x = tmpX;
            y = tmpY;
            // translate point back:
            x += centerX;
            y += centerY;
            coords[0] = x;
            coords[1] = y;
        }
    

    See this below link

    http://evancharlton.com/thoughts/android-rotating-touch-events/

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