I am using matrix.rotate method to rotate the rectangle (box in my case).
My rotate event looks like below
public function transformObject(transformEvent:TransformEvent):void{
var numChildrn:int = _markedObjectLayer.numChildren;
var tempMatrix: Matrix = null;
var tempx:Number;
var tempy:Number;
var tempHeight:Number;
var tempWidth:Number;
for(var i:int = 0; i < numChildrn; i++){
var chld:MarkedObject = ObjectLayer.getChildAt(i)
if (chld.selected){
var height:int = (BoxObject) chld.height;
var width:int = (BoxObject) chld.width;
tempMatrix = chld.transform.matrix;
tempHeight=height;
tempWidth=width;
tempMatrix = MatrixTransformer.transform(tempMatrix,transformEvent.angle);
tempMatrix.tx=tempx;
tempMatrix.ty=tempy
chld.transform.matrix = tempMatrix;
}
}
invalidateDisplayList();
}
}
The Matrix.transform method calls matrix.rotate method
public static function transform(sourceMatrix:Matrix,
rotation:Number=0 ):Matrix
{
sourceMatrix = MatrixTransformer.rotate(sourceMatrix, rotation, "degrees");
return sourceMatrix;
}
/**
* Rotates a matrix and returns the result. The unit parameter lets the user specify "degrees",
* "gradients", or "radians".
*/
public static function rotate(sourceMatrix:Matrix, angle:Number, unit:String = "radians"):Matrix {
if (unit == "degrees")
{
angle = Math.PI * 2 *( angle / 360);
}
sourceMatrix. rotate(angle)
return sourceMatrix;
}
The issue is that x and y are left corener of the box and hence it is rotating around left corner. However, if I try to give temp.x and temp.y as centroid value it does not rotate around centroid?
Can any one suggest what am I doing wrong here?
Thanks
Akshay
Figured it out. It appears that I was not translating them to appropriate coordinate positions before and after rotation
//Step 1 Fix the co-ordinates of rectangle . I added them to an event so that they remain static
//next get the centroid of rectangle
// Step 3: translate before rotation
//Rotate the rectangle
//translate to centroid after rotation
//assign back the matrix to the rectangle
Thanks for all your help. Also the this site helped me with translation bit
http://www.foxarc.com/blog/article/66.htm