I am using Metaio’s Creator to create an AR event and using a model the client purchased from TurboSquid.com. Everytime I try to convert the .3DS file to an .MD2 file I get an error that there are to many polygons.
Is there a program that can automatically convert the .3DS or .OBJ to an .MD2 without lowering the polygon count or automatically taking polygons out without risking the integrity of the model?
If the model has too many polygons you can import it into a 3DCC-tool like Max, Maya or Blender and use their tools to reduce the polygon-count.
For example using Blender 2.49 you can use the PolyReducer-Script, that preserves UV-Coordinates.