I am using Named Pipes to communicate with a process. I have been able to make it work with the following code. (Original code found here : via archive.org )
class ProgramPipeTest
{
public void ThreadSenderStartClient(object obj)
{
// Ensure that we only start the client after the server has created the pipe
ManualResetEvent SyncClientServer = (ManualResetEvent)obj;
using (NamedPipeClientStream pipeStream = new NamedPipeClientStream(".","ToSrvPipe",PipeDirection.Out,PipeOptions.None))
{
// The connect function will indefinately wait for the pipe to become available
// If that is not acceptable specify a maximum waiting time (in ms)
pipeStream.Connect();
Console.WriteLine("[Client] Pipe connection established");
using (StreamWriter sw = new StreamWriter(pipeStream))
{
sw.AutoFlush = true;
string temp;
Console.WriteLine("Please type a message and press [Enter], or type 'quit' to exit the program");
while ((temp = Console.ReadLine()) != null)
{
if (temp == "quit") break;
sw.WriteLine(temp);
}
}
}
}
public void ThreadStartReceiverClient(object obj)
{
// Ensure that we only start the client after the server has created the pipe
ManualResetEvent SyncClientServer = (ManualResetEvent)obj;
using (NamedPipeClientStream pipeStream = new NamedPipeClientStream(".", "FromSrvPipe", PipeDirection.In, PipeOptions.None))
{
// The connect function will indefinately wait for the pipe to become available
// If that is not acceptable specify a maximum waiting time (in ms)
pipeStream.Connect();
Console.WriteLine("[ClientReceiver] Pipe connection established");
using (StreamReader sr = new StreamReader(pipeStream))
{
// Display the read text to the console
string temp;
while ((temp = sr.ReadLine()) != null)
{
Console.WriteLine("Received from server: {0}", temp);
}
}
}
}
static void Main(string[] args)
{
// To simplify debugging we are going to create just one process, and have two tasks
// talk to each other. (Which is a bit like me sending an e-mail to my co-workers)
ProgramPipeTest Client = new ProgramPipeTest();
Thread ClientThread = new Thread(Client.ThreadSenderStartClient);
Thread ReceivedThread = new Thread(Client.ThreadStartReceiverClient);
ClientThread.Start();
ReceivedThread.Start();
}
}
Everything works as intended. I am able to issue commands to my target process (audacity).
My issue is, I basically want to wrap a C# GUI around this code, but am not sure how to modify it so that the communication is done without having to use the console, as commands would be issued via the GUI or from the code.
I have tried turning the streamWriter sw into a class variable, exposing it via property and calling sw.WriteLine() with a method, but that doesn’t seem to work.
So I am unsure how to encapsulate the stream back and forth nicely within an object.
I found this article which seemed like it was spot on, Using Named Pipes to Connect a GUI to a Console App in Windows, but unfortunately it does not seem to come with any code and is kind of over my head without any to refer to.
So how can I use named pipes without having to use the console to issue the commands ?
What you want to do is take the main pieces of logic which are the sender, the receiver out of that code and rewrite it into a re-usable class that can be used like a purpose-specific wrapper class.
Perhaps the code below could serve as a guideline (I have NOT checked to see if this works, it might require minor changes)
You can see that I have created abstractions for the Console.ReadLine (the command queue) and Console.WriteLine (the event). The “quit” is also a boolean variable that is set by the “Cancel()” method now. Obviously this isn’t the most optimal/correct way of doing it – I am just showing you one way to relate the imperative code from above into a wrapper class that can be re-used.