I am using Ogre3D and sometimes when there is a break (or an exception) and it breaks into visual studio, my mouse cursor fails to appear. This is very annoying as most of the time I have to restart the game because I cannot watch any variables when it breaks. Everything else works, just the mouse disappears and stays that way until I press Shift+F5 to end debugging OR I remove the break and hit continue, then exit out of the game normally (in the case of exceptions, I have no choice but to end debugging).
I think this problem is not due to Ogre3D itself. In any case, I hope somebody has a solution to this very annoying problem.
I have found the solution (not by myself, but with help 🙂
A direct link to the discussion of the issue: Ogre3D Forum
In case that link ever goes down, here is the quick answer which I hope will help somebody in the future with the same problem.
To set it to non-exclusive (partial code, if you ran into this problem then you know where this goes)
You can change
DISCL_FOREGROUNDtoDISCL_BACKGROUNDdepending on whether your application requires background access or not MORE INFO