I am using
onTouch(View arg0, MotionEvent arg1)
as a game input. It returns false so it is not handled. On my HTC HD2 running 4.0.4 this is enough to let the player walk fast enough (e.g. to jump off over obstacles). However my new HTC One S seems to slow in processing it when I only touch, when I swipe the time between two onTouch-Events is much faster.
Is there a way to set the refresh rate of the onTouch Listener? Or do you have other solutions for controlling the player?
I am using onTouch(View arg0, MotionEvent arg1) as a game input. It returns false
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You could don’t rely on refresh rate, but save time difference (dt) between two updates and calculate speed according to elapsed time.