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Home/ Questions/Q 7420465
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Editorial Team
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Editorial Team
Asked: May 29, 20262026-05-29T08:14:37+00:00 2026-05-29T08:14:37+00:00

I am using OpenGL 4.0 (although I am also interested in a solution for

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I am using OpenGL 4.0 (although I am also interested in a solution for previous versions). I basically want to access the front buffer, or the back buffer before the swap, an copy/paint it into my own buffer, so I can either save it in a file, or stream it, etc. Extra points if I can access directly as a YUV 420 file.

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  1. Editorial Team
    Editorial Team
    2026-05-29T08:14:38+00:00Added an answer on May 29, 2026 at 8:14 am

    Just use glReadPixels. Preferably into a pixel buffer, if you like performance.

    Extra points if I can access directly as a YUV 420 file.

    It’s not stored as YUV 420.

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