Sign Up

Sign Up to our social questions and Answers Engine to ask questions, answer people’s questions, and connect with other people.

Have an account? Sign In

Have an account? Sign In Now

Sign In

Login to our social questions & Answers Engine to ask questions answer people’s questions & connect with other people.

Sign Up Here

Forgot Password?

Don't have account, Sign Up Here

Forgot Password

Lost your password? Please enter your email address. You will receive a link and will create a new password via email.

Have an account? Sign In Now

You must login to ask a question.

Forgot Password?

Need An Account, Sign Up Here

Please briefly explain why you feel this question should be reported.

Please briefly explain why you feel this answer should be reported.

Please briefly explain why you feel this user should be reported.

Sign InSign Up

The Archive Base

The Archive Base Logo The Archive Base Logo

The Archive Base Navigation

  • SEARCH
  • Home
  • About Us
  • Blog
  • Contact Us
Search
Ask A Question

Mobile menu

Close
Ask a Question
  • Home
  • Add group
  • Groups page
  • Feed
  • User Profile
  • Communities
  • Questions
    • New Questions
    • Trending Questions
    • Must read Questions
    • Hot Questions
  • Polls
  • Tags
  • Badges
  • Buy Points
  • Users
  • Help
  • Buy Theme
  • SEARCH
Home/ Questions/Q 5841849
In Process

The Archive Base Latest Questions

Editorial Team
  • 0
Editorial Team
Asked: May 22, 20262026-05-22T11:56:33+00:00 2026-05-22T11:56:33+00:00

I am using SFML, and I am building an application in Code::Blocks and mingw32.

  • 0

I am using SFML, and I am building an application in Code::Blocks and mingw32. I have have added the SFML libraries (sfml-whatever.a) to my project, and it runs nicely.

BUT iIrc, the static libraries get ‘compiled’ into the executable. If this is so, then why do I have to place all the SFML DLL’s next to the executable for it to run anywhere outside of Code::Blocks? And if I were to somehow ‘dynamically link’ the DLL’s from within Code::Blocks to my project, (I don’t know how to do that), would I still have to ship my executable with all the .a files for it to run properly?

Thanks in advance, I am not quite familiar with libraries, static or dynamic. If it makes any difference, I am working on Ubuntu linux, and I am using mingw32 for cross-compiling.

  • 1 1 Answer
  • 0 Views
  • 0 Followers
  • 0
Share
  • Facebook
  • Report

Leave an answer
Cancel reply

You must login to add an answer.

Forgot Password?

Need An Account, Sign Up Here

1 Answer

  • Voted
  • Oldest
  • Recent
  • Random
  1. Editorial Team
    Editorial Team
    2026-05-22T11:56:33+00:00Added an answer on May 22, 2026 at 11:56 am

    In this case, the static libraries simply contain the code that interfaces to the dynamic libraries, it’s not the actual library code.

    • 0
    • Reply
    • Share
      Share
      • Share on Facebook
      • Share on Twitter
      • Share on LinkedIn
      • Share on WhatsApp
      • Report

Sidebar

Related Questions

I've recently begun a fairly small 2D project using SFML and TinyXML and have
I have an errors during compilation of OpenGL SFML C++ project in Eclipse (using
I have been using two libraries, SFML and Box2D, while at the same time
I'm using SFML for input system in my application. size_t WindowHandle; WindowHandle = ...;
I'm using C++, code::blocks (with warnings enabled and I checked to make sure) and
The programme I have written uses SFML but fails when run because libgcc_s_dw2-1.dll is
So I have this SFML 1.6 application that works well on Mac OS X
Hi so i am using msVS++2010 and have been attempting to set up SFML
Using Rails 3.2.0.rc2 and ruby 1.9.3p0 In app/views/requests/_form.html.erb I have the following code for
I'm trying to make a small game using both SFML and Box2D. I have

Explore

  • Home
  • Add group
  • Groups page
  • Communities
  • Questions
    • New Questions
    • Trending Questions
    • Must read Questions
    • Hot Questions
  • Polls
  • Tags
  • Badges
  • Users
  • Help
  • SEARCH

Footer

© 2021 The Archive Base. All Rights Reserved
With Love by The Archive Base

Insert/edit link

Enter the destination URL

Or link to existing content

    No search term specified. Showing recent items. Search or use up and down arrow keys to select an item.