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Home/ Questions/Q 8911933
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Editorial Team
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Editorial Team
Asked: June 15, 20262026-06-15T04:04:27+00:00 2026-06-15T04:04:27+00:00

I am using the code below to scratch a texture off. But I am

  • 0

I am using the code below to scratch a texture off. But I am not sure how to detect the percentage of the scratched off texture.. for example when the user scratches off 80% it should fade out. Can anyone help me with this?

-(id) init
{
if( (self=[super init] ))
    {
    CGSize size = [[CCDirector sharedDirector] winSize];

    [self setIsTouchEnabled:YES];
    reset = YES;

    bg = [CCSprite spriteWithFile:@"background.png"];
    bg.position =  ccp( size.width /2 , size.height/2 );
    [self addChild:bg z:1];


    burnSprite = [CCSprite spriteWithFile:@"fire.png"];
    [burnSprite setBlendFunc:(ccBlendFunc) { GL_ZERO, GL_ONE_MINUS_SRC_ALPHA }];
    [burnSprite retain];
            burnSprite.scale = 0.7f;

    // Scratch Background
    scratchBg = [[CCSprite spriteWithFile:@"scratchBg.png"] retain];
    scratchBg.position = ccp(size.width / 2, size.height / 2);

    // Scratch Layer
    scratchLayer = [CCRenderTexture renderTextureWithWidth:size.width height:size.height];
    scratchLayer.position =  ccp(size.width / 2 , size.height / 2);
    [[scratchLayer sprite] setBlendFunc: (ccBlendFunc) { GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA }];

    [self addChild:scratchLayer z:2];

    [self schedule: @selector(tick:)];
 }
return self;
}

 - (void) drawTexture 
{

// Update the render texture
[scratchLayer begin];

// Limit drawing to the alpha channel
glColorMask(0.0f, 0.0f, 0.0f, 1.0f);

// Draw
[burnSprite visit];

// Reset color mask
glColorMask(1.0f, 1.0f, 1.0f, 1.0f);

[scratchLayer end];

}
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1 Answer

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  1. Editorial Team
    Editorial Team
    2026-06-15T04:04:28+00:00Added an answer on June 15, 2026 at 4:04 am

    This question has come up on the cocos2d-iphone forum.
    http://www.cocos2d-iphone.org/forum/topic/12557

    A great example of sample code for a solution to your problem can be found here.
    http://abitofcode.com/2012/04/ccrendertexture-category-percentage-complete/

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