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Home/ Questions/Q 6852653
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Editorial Team
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Editorial Team
Asked: May 27, 20262026-05-27T01:25:07+00:00 2026-05-27T01:25:07+00:00

I am using the code from http://www.cocos2d-iphone.org/forum/topic/6889 to add a UIView to the screen

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I am using the code from http://www.cocos2d-iphone.org/forum/topic/6889 to add a UIView to the screen in a Cocos2d game. It works great in non-retina resolution (everything is positioned correctly), but in retina resolution the UIView is placed in a different location. The code I am using to add the view to the game is basically the same as the code from the website:

 UIView *myView = [[[UIView alloc] init] autorelease];
 myView.backgroundColor = [UIColor redColor];
 CCUIViewWrapper *wrapper = [CCUIViewWrapper wrapperForUIView:myView];
 wrapper.contentSize = CGSizeMake(100, 100);
 wrapper.position = ccp(50,50);
 [self addChild:wrapper];

The view appears 50px from the bottom and left corner in non retina and 0px from left and 100px up in retina.

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  1. Editorial Team
    Editorial Team
    2026-05-27T01:25:08+00:00Added an answer on May 27, 2026 at 1:25 am

    The positioning for the wrapper in retina mode is ccp(320,0). No idea why, but it works.

        if ([[UIScreen mainScreen] respondsToSelector:@selector(scale)] == YES && [[UIScreen mainScreen] scale] == 2.00) {
            wrapper.position = ccp(320,0); //Retina
        } else {
            wrapper.position = ccp(160,240); //Normal
        }
    
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