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Editorial Team
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Editorial Team
Asked: May 24, 20262026-05-24T05:26:13+00:00 2026-05-24T05:26:13+00:00

I am using the COSMOS compiler to write an OS in C# (For those

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I am using the COSMOS compiler to write an OS in C# (For those who dont know COSMOS converts IL code into x86 assembly) and I am making a GUI.
I have made GUIs before but now i am trying to make a double buffer.
It sounds rather easy but following is my problem –
I cant use any methods from the System.Drawing Library or any other namespace that uses p/ invokes. Also, I can not use multi Dimensional arrays (I CAN use regular arrays). So my question is how would I implement double buffer?
I know it is possible because I know someone who did it.

Additionally, the only graphical functions I have are SetPixel , GetPixel and Clear. All though I prefer an answer , if any one knows a good article about double buffering ect please tell me.
PS. My OS in 320 x 200 Res LOL

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  1. Editorial Team
    Editorial Team
    2026-05-24T05:26:13+00:00Added an answer on May 24, 2026 at 5:26 am

    You will need to learn a little bit of DOS C VGA game lore it sounds like 😉

    See Double Buffering, Page Flipping, & Unchained Mode. All the same concepts apply, not sure how they will translate to the C# code though.

    Happy coding.

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