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Home/ Questions/Q 8753361
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Editorial Team
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Editorial Team
Asked: June 13, 20262026-06-13T13:24:37+00:00 2026-06-13T13:24:37+00:00

I am using the following code in my AppDelegate.m to detect which device the

  • 0

I am using the following code in my AppDelegate.m to detect which device the user is using:

- (BOOL)application:(UIApplication *)application didFinishLaunchingWithOptions:(NSDictionary *)launchOptions
{

    if(UI_USER_INTERFACE_IDIOM() == UIUserInterfaceIdiomPhone)
    {
        CGSize result = [[UIScreen mainScreen] bounds].size;
        if(result.height == 480)
        {
            NSLog(@"iPhone 3,5 Inch");

            [UIStoryboard storyboardWithName:@"MainStoryboard_iPhone" bundle:nil];



        }
        if(result.height == 568)
        {
            NSLog(@"iPhone 4 Inch");
            [UIStoryboard storyboardWithName:@"iPhone5-storyboard" bundle:nil];
        }
    }

    return YES;
}

But when I build the App the NSLog is shown, but no Storyboard is coming up…

  • The Main Storyboard field in the Deployment info is empty so that the code decided what to load…

Can you help me?

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1 Answer

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  1. Editorial Team
    Editorial Team
    2026-06-13T13:24:38+00:00Added an answer on June 13, 2026 at 1:24 pm

    Here is a way I now found on a other post:

    if ([UIDevice currentDevice].userInterfaceIdiom == UIUserInterfaceIdiomPhone)
        {    // The iOS device = iPhone or iPod Touch
    
    
            CGSize iOSDeviceScreenSize = [[UIScreen mainScreen] bounds].size;
            UIViewController *initialViewController = nil;
            if (iOSDeviceScreenSize.height == 480)
            {   // iPhone 3GS, 4, and 4S and iPod Touch 3rd and 4th generation: 3.5 inch screen (diagonally measured)
    
                // Instantiate a new storyboard object using the storyboard file named Storyboard_iPhone35
                UIStoryboard *iPhone35Storyboard = [UIStoryboard storyboardWithName:@"Storyboard_iPhone35" bundle:nil];
    
                // Instantiate the initial view controller object from the storyboard
                initialViewController = [iPhone35Storyboard instantiateInitialViewController];
            }
    
            if (iOSDeviceScreenSize.height == 568)
            {   // iPhone 5 and iPod Touch 5th generation: 4 inch screen (diagonally measured)
    
                // Instantiate a new storyboard object using the storyboard file named Storyboard_iPhone4
                UIStoryboard *iPhone4Storyboard = [UIStoryboard storyboardWithName:@"Storyboard_iPhone4" bundle:nil];
    
                // Instantiate the initial view controller object from the storyboard
                initialViewController = [iPhone4Storyboard instantiateInitialViewController];
            }
    
            // Instantiate a UIWindow object and initialize it with the screen size of the iOS device
            self.window = [[UIWindow alloc] initWithFrame:[[UIScreen mainScreen] bounds]];
    
            // Set the initial view controller to be the root view controller of the window object
            self.window.rootViewController  = initialViewController;
    
            // Set the window object to be the key window and show it
            [self.window makeKeyAndVisible];
    
        } else if ([UIDevice currentDevice].userInterfaceIdiom == UIUserInterfaceIdiomPad)
    
        {   // The iOS device = iPad
    
            UISplitViewController *splitViewController = (UISplitViewController *)self.window.rootViewController;
            UINavigationController *navigationController = [splitViewController.viewControllers lastObject];
            splitViewController.delegate = (id)navigationController.topViewController;
    
        }
    
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