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Home/ Questions/Q 6602121
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Editorial Team
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Editorial Team
Asked: May 25, 20262026-05-25T18:50:21+00:00 2026-05-25T18:50:21+00:00

I am using the following code to get pixel coordinates of the mouse position.

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I am using the following code to get pixel coordinates of the mouse position.

private void canvas_MouseMove(object sender, MouseEventArgs e)
{
     startPoint = e.GetPosition(this);
}

However, if the user uses the scroll bar to move down a bit then this code does not work. I get the wrong coordinates and the object does not get drawn under the mouse position. Any ideas what going on here?

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  1. Editorial Team
    Editorial Team
    2026-05-25T18:50:22+00:00Added an answer on May 25, 2026 at 6:50 pm

    What you’re doing should (more or less) work. You might have some problem with exactly which MouseMove event you are listening to, though.

    Here is a sample app that demonstrates the desired behavior.

    The XAML:

    <Window x:Class="WpfApplication1.MainWindow"
            xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
            xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
            Title="MainWindow" Height="350" Width="525">
        <Grid Margin="12">
            <ScrollViewer Name="scrollViewer"
                    HorizontalScrollBarVisibility="Auto"
                    VerticalScrollBarVisibility="Auto"
                    MouseMove="ScrollViewer_MouseMove">
                <Canvas Name="canvas" Width="800" Height="600" />
            </ScrollViewer>
        </Grid>
    </Window>
    

    The code-behind:

    using System.Windows;
    using System.Windows.Input;
    using System.Windows.Media;
    using System.Windows.Shapes;
    
    namespace WpfApplication1
    {
        public partial class MainWindow : Window
        {
            public MainWindow()
            {
                InitializeComponent();
            }
    
            private void ScrollViewer_MouseMove(object sender, MouseEventArgs e)
            {
                Point mousePosition = e.GetPosition(canvas);
                var rectangle = new Rectangle
                {
                    RenderTransform = new TranslateTransform(
                        mousePosition.X,
                        mousePosition.Y),
                    Stroke = Brushes.Black,
                };
                canvas.Children.Add(rectangle);
            }
        }
    }
    

    The key here is I bound the MouseMove event to the ScrollViewer, and checked the position of the Canvas.

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