Sign Up

Sign Up to our social questions and Answers Engine to ask questions, answer people’s questions, and connect with other people.

Have an account? Sign In

Have an account? Sign In Now

Sign In

Login to our social questions & Answers Engine to ask questions answer people’s questions & connect with other people.

Sign Up Here

Forgot Password?

Don't have account, Sign Up Here

Forgot Password

Lost your password? Please enter your email address. You will receive a link and will create a new password via email.

Have an account? Sign In Now

You must login to ask a question.

Forgot Password?

Need An Account, Sign Up Here

Please briefly explain why you feel this question should be reported.

Please briefly explain why you feel this answer should be reported.

Please briefly explain why you feel this user should be reported.

Sign InSign Up

The Archive Base

The Archive Base Logo The Archive Base Logo

The Archive Base Navigation

  • SEARCH
  • Home
  • About Us
  • Blog
  • Contact Us
Search
Ask A Question

Mobile menu

Close
Ask a Question
  • Home
  • Add group
  • Groups page
  • Feed
  • User Profile
  • Communities
  • Questions
    • New Questions
    • Trending Questions
    • Must read Questions
    • Hot Questions
  • Polls
  • Tags
  • Badges
  • Buy Points
  • Users
  • Help
  • Buy Theme
  • SEARCH
Home/ Questions/Q 8209747
In Process

The Archive Base Latest Questions

Editorial Team
  • 0
Editorial Team
Asked: June 7, 20262026-06-07T09:50:06+00:00 2026-06-07T09:50:06+00:00

I am using the following code to take a screenshot of the pixels in

  • 0

I am using the following code to take a screenshot of the pixels in a GLView. The problem is, it returns a completely black UIImage. This code is being called in LineDrawer.m which is the heart of the GLView code – so it is being called from the right .m file. How can I save the actual screenshot and not a black image?

- (UIImage*) getGLScreenshot {

NSLog(@"1");

float scale = 0.0;
if ([[UIScreen mainScreen] respondsToSelector:@selector(scale)])
{
    // scale value should be 1.0 on 3G and 3GS, and 2.0 on iPhone 4.
    scale = [[UIScreen mainScreen] scale]; 
}

// these are swapped since the screen is rotatey
float h = 768 * scale;
float w = 924 * scale;

NSInteger myDataLength = w * h * 4;

// allocate array and read pixels into it.
GLubyte *buffer = (GLubyte *) malloc(myDataLength);
glReadPixels(0, 0, w, h, GL_RGBA, GL_UNSIGNED_BYTE, buffer);

// gl renders "upside down" so swap top to bottom into new array.
// there's gotta be a better way, but this works.
GLubyte *buffer2 = (GLubyte *) malloc(myDataLength);
for(int y = 0; y <h; y++)
{
    for(int x = 0; x <w * 4; x++)
    {
        buffer2[(((int)h-1) - y) * (int)w * 4 + x] = buffer[y * 4 * (int)w + x];
    }
}

// make data provider with data.
CGDataProviderRef provider = CGDataProviderCreateWithData(NULL, buffer2, myDataLength, NULL);

// prep the ingredients
int bitsPerComponent = 8;
int bitsPerPixel = 32;
int bytesPerRow = 4 * w;
CGColorSpaceRef colorSpaceRef = CGColorSpaceCreateDeviceRGB();
CGBitmapInfo bitmapInfo = kCGBitmapByteOrderDefault;
CGColorRenderingIntent renderingIntent = kCGRenderingIntentDefault;

// make the cgimage
CGImageRef imageRef = CGImageCreate(w, h, bitsPerComponent, bitsPerPixel, bytesPerRow, colorSpaceRef, bitmapInfo, provider, NULL, NO, renderingIntent);

// then make the uiimage from that
UIImage *myImage = [UIImage imageWithCGImage:imageRef];
return myImage;

}

- (void)saveGLScreenshotToPhotosAlbum {
UIImageWriteToSavedPhotosAlbum([self getGLScreenshot], nil, nil, nil);
}
  • 1 1 Answer
  • 0 Views
  • 0 Followers
  • 0
Share
  • Facebook
  • Report

Leave an answer
Cancel reply

You must login to add an answer.

Forgot Password?

Need An Account, Sign Up Here

1 Answer

  • Voted
  • Oldest
  • Recent
  • Random
  1. Editorial Team
    Editorial Team
    2026-06-07T09:50:07+00:00Added an answer on June 7, 2026 at 9:50 am

    I had to do something similar in the Sparrow Framework a while back, you should be able to pull the parts you need out of the code in this forum reply:
    http://forum.sparrow-framework.org/topic/spdisplayobjectscreenshot

    EDIT: Also this post http://forum.sparrow-framework.org/topic/taking-screenshots

    • 0
    • Reply
    • Share
      Share
      • Share on Facebook
      • Share on Twitter
      • Share on LinkedIn
      • Share on WhatsApp
      • Report

Sidebar

Related Questions

I am using the following code to take a screenshot of a TableLayout. I
Why do I receive a black screen when using the following code to take
Well I am using the following code to take any old image into a
I'm using following code but cannot return data from MySQL. This is the output:
I'm using the following code (credit to Dolph Larson) to take a pre-made image
Im using the following code to take an image, convert it to grayscale, and
I'm using the following code to tell the system I want to take a
When im using this following code: glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAX_LEVEL, 6); and then i enable multisampling,
I am using the following C code to take input from user until EOF
I'm using the following code to take the value of one field, subtract it

Explore

  • Home
  • Add group
  • Groups page
  • Communities
  • Questions
    • New Questions
    • Trending Questions
    • Must read Questions
    • Hot Questions
  • Polls
  • Tags
  • Badges
  • Users
  • Help
  • SEARCH

Footer

© 2021 The Archive Base. All Rights Reserved
With Love by The Archive Base

Insert/edit link

Enter the destination URL

Or link to existing content

    No search term specified. Showing recent items. Search or use up and down arrow keys to select an item.