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Home/ Questions/Q 8880363
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Editorial Team
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Editorial Team
Asked: June 14, 20262026-06-14T20:09:05+00:00 2026-06-14T20:09:05+00:00

I am using the following code to try out the canvas element Shape =

  • 0

I am using the following code to try out the canvas element

    Shape = function(x,y){
        this.x = x;
        this.y = y; 
    };

    shapes = new array();

    shapes.push(new Shape(50,50,10,10));
    shapes.push(new Shape(100,100,10,10));
    shapes.push(new Shape(150,150,10,10));

    function animate(){
        context.clearRect(0,0, canvas.width(),canvas.height());
        var shapesLength = shapes.length;
        for(var i = 0; i < shapesLength; i++){
            var tmpShape = shapes[i];
            tmpShape.x++;
            context.fillRect(tmpShape.x,thmpShape.y,10,10);
        }
        context.fillStyle = 'yellow';
        context.fill();
        if(playAnimation){
            setTimeout(animate, 1)
        }
    }

However, when I run this in the browser I get the following error –

ReferenceError: array is not defined    

shapes = new array();

I have tried making it a global and local variable I just cant see where I am going wrong?

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1 Answer

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  1. Editorial Team
    Editorial Team
    2026-06-14T20:09:06+00:00Added an answer on June 14, 2026 at 8:09 pm

    array should be capitalized, as that is the name of the constructor:

    shapes = new Array();
    

    In addition it’s better to use the square bracket notation to create an array. Like this:

    shapes = [];
    
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