Sign Up

Sign Up to our social questions and Answers Engine to ask questions, answer people’s questions, and connect with other people.

Have an account? Sign In

Have an account? Sign In Now

Sign In

Login to our social questions & Answers Engine to ask questions answer people’s questions & connect with other people.

Sign Up Here

Forgot Password?

Don't have account, Sign Up Here

Forgot Password

Lost your password? Please enter your email address. You will receive a link and will create a new password via email.

Have an account? Sign In Now

You must login to ask a question.

Forgot Password?

Need An Account, Sign Up Here

Please briefly explain why you feel this question should be reported.

Please briefly explain why you feel this answer should be reported.

Please briefly explain why you feel this user should be reported.

Sign InSign Up

The Archive Base

The Archive Base Logo The Archive Base Logo

The Archive Base Navigation

  • Home
  • SEARCH
  • About Us
  • Blog
  • Contact Us
Search
Ask A Question

Mobile menu

Close
Ask a Question
  • Home
  • Add group
  • Groups page
  • Feed
  • User Profile
  • Communities
  • Questions
    • New Questions
    • Trending Questions
    • Must read Questions
    • Hot Questions
  • Polls
  • Tags
  • Badges
  • Buy Points
  • Users
  • Help
  • Buy Theme
  • SEARCH
Home/ Questions/Q 6136845
In Process

The Archive Base Latest Questions

Editorial Team
  • 0
Editorial Team
Asked: May 23, 20262026-05-23T17:39:11+00:00 2026-05-23T17:39:11+00:00

I am using the leak instrument first time. i am getting two leaks in

  • 0

I am using the leak instrument first time.
i am getting two leaks in my code, when i saw the source code then it shows at these two bold statements….

- (id) initWithFrame: (CGRect) frame
{
    [self LoadMoviePlayer];

    **self= [super initWithFrame:frame];**  
    if (self==[super initWithFrame:frame])
    {
        CAEAGLLayer* eaglLayer = (CAEAGLLayer*) self.layer;
        eaglLayer.opaque = YES;

- (void) applicationDidFinishLaunching: (UIApplication*) application
{
    CGRect screenBounds = [[UIScreen mainScreen] bounds];

    m_window = [[UIWindow alloc] initWithFrame: screenBounds];
    **m_view = [[GLView alloc] initWithFrame: screenBounds];**

    [m_window addSubview: m_view];
    [m_window makeKeyAndVisible];
}

don’t know what to do next to solve the problems.

  • 1 1 Answer
  • 0 Views
  • 0 Followers
  • 0
Share
  • Facebook
  • Report

Leave an answer
Cancel reply

You must login to add an answer.

Forgot Password?

Need An Account, Sign Up Here

1 Answer

  • Voted
  • Oldest
  • Recent
  • Random
  1. Editorial Team
    Editorial Team
    2026-05-23T17:39:11+00:00Added an answer on May 23, 2026 at 5:39 pm

    From all I can see, the first leak happens when you execute code in an init without being initialized (your [super initWithFrame:] happens after your [self loadMoviePlayer]), the second, on first sight, seems to be m_view being allocated, but not released, you might solve it using:

    CGRect screenBounds = [[UIScreen mainScreen] bounds];
    
    m_window = [[UIWindow alloc] initWithFrame: screenBounds];
    m_view = [[GLView alloc] initWithFrame: screenBounds];
    
    [m_window addSubview: m_view];
    [m_view release];
    [m_window makeKeyAndVisible];
    

    This should work, since the m_view has already being added to the window (and therefore retained).

    • 0
    • Reply
    • Share
      Share
      • Share on Facebook
      • Share on Twitter
      • Share on LinkedIn
      • Share on WhatsApp
      • Report

Sidebar

Related Questions

I noticed using task manager that the following code has a GDI leak in
How do you find a memory leak in Java (using, for example, JHat)? I
I am using Borland Builder C++. I have a memory leak and I know
I’m trying to debug a memory leak problem. I’m using mtrace() to get a
I have a problem with a memory leak in a .NET CF application. Using
Using TortoiseSVN against VisualSVN I delete a source file that I should not have
I´m new in iPhone development and I have this memory leak. I´m using an
I'm using Instruments with the Allocations instrument. I'm testing only a fixed interaction with
I am using the following code for UIImagePicker, UIImagePickerController *imagePicker = [[UIImagePickerController alloc] init];
I'm having a severe memory leak issue with my program. I'm using Apple's Instruments

Explore

  • Home
  • Add group
  • Groups page
  • Communities
  • Questions
    • New Questions
    • Trending Questions
    • Must read Questions
    • Hot Questions
  • Polls
  • Tags
  • Badges
  • Users
  • Help
  • SEARCH

Footer

© 2021 The Archive Base. All Rights Reserved
With Love by The Archive Base

Insert/edit link

Enter the destination URL

Or link to existing content

    No search term specified. Showing recent items. Search or use up and down arrow keys to select an item.