Sign Up

Sign Up to our social questions and Answers Engine to ask questions, answer people’s questions, and connect with other people.

Have an account? Sign In

Have an account? Sign In Now

Sign In

Login to our social questions & Answers Engine to ask questions answer people’s questions & connect with other people.

Sign Up Here

Forgot Password?

Don't have account, Sign Up Here

Forgot Password

Lost your password? Please enter your email address. You will receive a link and will create a new password via email.

Have an account? Sign In Now

You must login to ask a question.

Forgot Password?

Need An Account, Sign Up Here

Please briefly explain why you feel this question should be reported.

Please briefly explain why you feel this answer should be reported.

Please briefly explain why you feel this user should be reported.

Sign InSign Up

The Archive Base

The Archive Base Logo The Archive Base Logo

The Archive Base Navigation

  • SEARCH
  • Home
  • About Us
  • Blog
  • Contact Us
Search
Ask A Question

Mobile menu

Close
Ask a Question
  • Home
  • Add group
  • Groups page
  • Feed
  • User Profile
  • Communities
  • Questions
    • New Questions
    • Trending Questions
    • Must read Questions
    • Hot Questions
  • Polls
  • Tags
  • Badges
  • Buy Points
  • Users
  • Help
  • Buy Theme
  • SEARCH
Home/ Questions/Q 8002281
In Process

The Archive Base Latest Questions

Editorial Team
  • 0
Editorial Team
Asked: June 4, 20262026-06-04T16:18:43+00:00 2026-06-04T16:18:43+00:00

I am using the SFML library, which in its latest RC allows you to

  • 0

I am using the SFML library, which in its latest RC allows you to manipulate vertices and draw them like so :

     // define a 100x100 square, red, with a 40x40 texture mapped on it
 sf::Vertex vertices[] =
 {
     sf::Vertex(sf::Vector2f(  0,   0), sf::Color::White, sf::Vector2f( 0,  0)),
     sf::Vertex(sf::Vector2f(  0, 100), sf::Color::White, sf::Vector2f( 0, 40)),
     sf::Vertex(sf::Vector2f(100, 100), sf::Color::White, sf::Vector2f(40, 40)),
     sf::Vertex(sf::Vector2f(100,   0), sf::Color::White, sf::Vector2f(40,  0))
 };

Now my question is: what would be the best way to draw a curve / an angular sector?
The rendering process is calling OpenGL so you may be more familliar with it than SFML.
Basically is it possible to draw curves by not defining 1 point per pixel?

thanks

  • 1 1 Answer
  • 0 Views
  • 0 Followers
  • 0
Share
  • Facebook
  • Report

Leave an answer
Cancel reply

You must login to add an answer.

Forgot Password?

Need An Account, Sign Up Here

1 Answer

  • Voted
  • Oldest
  • Recent
  • Random
  1. Editorial Team
    Editorial Team
    2026-06-04T16:18:45+00:00Added an answer on June 4, 2026 at 4:18 pm

    Without using OpenGL directly, no. But usually curves are made of a sequence of lines. Just calc points of your curve (no need to be one per pixel), and draw a line strip.

    • 0
    • Reply
    • Share
      Share
      • Share on Facebook
      • Share on Twitter
      • Share on LinkedIn
      • Share on WhatsApp
      • Report

Sidebar

Related Questions

When I'm sending, for example, 1234, the server, which is C++ using SFML library
I have downloaded the latest version of SFML (a library) which includes source files,
I'm developing a little snake game written in C++ and using SFML 2D library.
I am using the SFML library but my question may be more general. Is
I pulled out an application that I wrote in C++ using the sfml library,
I have some SFML 2.0 code, where I draw a robot which moves in
Using a restful resource in Rails, I would like to be able to insert
Using Flex 3, I would like to take an image snapshot such as this:
I'm trying to wrap a class from a library I'm using in Lua. Specifially,
I'm using SFML for input system in my application. size_t WindowHandle; WindowHandle = ...;

Explore

  • Home
  • Add group
  • Groups page
  • Communities
  • Questions
    • New Questions
    • Trending Questions
    • Must read Questions
    • Hot Questions
  • Polls
  • Tags
  • Badges
  • Users
  • Help
  • SEARCH

Footer

© 2021 The Archive Base. All Rights Reserved
With Love by The Archive Base

Insert/edit link

Enter the destination URL

Or link to existing content

    No search term specified. Showing recent items. Search or use up and down arrow keys to select an item.