Sign Up

Sign Up to our social questions and Answers Engine to ask questions, answer people’s questions, and connect with other people.

Have an account? Sign In

Have an account? Sign In Now

Sign In

Login to our social questions & Answers Engine to ask questions answer people’s questions & connect with other people.

Sign Up Here

Forgot Password?

Don't have account, Sign Up Here

Forgot Password

Lost your password? Please enter your email address. You will receive a link and will create a new password via email.

Have an account? Sign In Now

You must login to ask a question.

Forgot Password?

Need An Account, Sign Up Here

Please briefly explain why you feel this question should be reported.

Please briefly explain why you feel this answer should be reported.

Please briefly explain why you feel this user should be reported.

Sign InSign Up

The Archive Base

The Archive Base Logo The Archive Base Logo

The Archive Base Navigation

  • Home
  • SEARCH
  • About Us
  • Blog
  • Contact Us
Search
Ask A Question

Mobile menu

Close
Ask a Question
  • Home
  • Add group
  • Groups page
  • Feed
  • User Profile
  • Communities
  • Questions
    • New Questions
    • Trending Questions
    • Must read Questions
    • Hot Questions
  • Polls
  • Tags
  • Badges
  • Buy Points
  • Users
  • Help
  • Buy Theme
  • SEARCH
Home/ Questions/Q 4023604
In Process

The Archive Base Latest Questions

Editorial Team
  • 0
Editorial Team
Asked: May 20, 20262026-05-20T10:37:08+00:00 2026-05-20T10:37:08+00:00

I am using Xcode 3.2.5 with the LLVM 1.6 compiler. Some of my classes

  • 0

I am using Xcode 3.2.5 with the LLVM 1.6 compiler. Some of my classes have conditional compilation code. I need to define the DEBUG macro at compile time rather than statically in a file.

I achieved this using OTHER_CFLAGS parameter available to define the DEBUG macro. However, I wonder if there is a better/cleaner way of doing it in Xcode ?

Environment:

OS: Mac OS X 10.6.6
Xcode 3.2.5
Compiler: LLVM 1.6

  • 1 1 Answer
  • 0 Views
  • 0 Followers
  • 0
Share
  • Facebook
  • Report

Leave an answer
Cancel reply

You must login to add an answer.

Forgot Password?

Need An Account, Sign Up Here

1 Answer

  • Voted
  • Oldest
  • Recent
  • Random
  1. Editorial Team
    Editorial Team
    2026-05-20T10:37:09+00:00Added an answer on May 20, 2026 at 10:37 am

    There is an entry “Preprocessor Macros” in your build settings

    • 0
    • Reply
    • Share
      Share
      • Share on Facebook
      • Share on Twitter
      • Share on LinkedIn
      • Share on WhatsApp
      • Report

Sidebar

Related Questions

I am using Xcode. I have implemented the shake code. Now I want to
Building an iPhone app, using: Xcode 4.1 Base SDK iOS 4.3 Apple LLVM Compiler
I am using xcode with emacs. But everytime I start emacs, I need to
I have a very simple game using Xcode v4.2.1, Cocos2d v5.0.1. I've tried both
I've just tried compiling an iOS project using the the LLVM 1.5 compiler (included
Using XCode 4.2, I am using the static analyser on code similar to the
Using XCode 3.2, What I'm trying to do is have the user input data
Im using XCode 4 and working with CoreData. Now, how do I generate classes
Compiling my project on new xcode4 using llvm 2.0 compiler I get a strange
I wrote a c++ program using boost library in Xcode. Here is my code.

Explore

  • Home
  • Add group
  • Groups page
  • Communities
  • Questions
    • New Questions
    • Trending Questions
    • Must read Questions
    • Hot Questions
  • Polls
  • Tags
  • Badges
  • Users
  • Help
  • SEARCH

Footer

© 2021 The Archive Base. All Rights Reserved
With Love by The Archive Base

Insert/edit link

Enter the destination URL

Or link to existing content

    No search term specified. Showing recent items. Search or use up and down arrow keys to select an item.