I am using Xcode 4.2 on a relatively large project (a few ten thousand lines of code) and it is horribly slow. Editing is ok, but whenever I try to compile the project (in Xcode, or with xcodebuild on the command line), my machine (quad core i7 MacBook Pro, 4 GB RAM) crawls to a halt. I have noticed that directly after starting xcodebuild, it spawns more than 8 clang processes, without the “real” compile processes starting. No xcodebuild output is so far seen on stout. I’ve tried reducing the number of parallel build processes, but still lots of clang processes are launched at the beginning. The project uses 6 or 7 direct dependent external projects and has maybe 120 source files. Under Xcode 3.2 the project used to be compiled very quickly. What’s happening? And how can I make Xcode fast again?
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Most of us have three primary options:
The easiest solution is revert to Xc3. Yes, Xc4 requires a lot more than Xc3; memory, CPU, and disk space and I/O. You will have to determine where your biggest problems are to reduce the amount it affects you.
I recently bought a new MBP with twice the physical cores and twice the physical memory, upgraded to Lion and upgraded Xc4 at the same time. The compilation times did improve, but much of the rest is actually slower, and far more resource hungry. That’s not at all what one would expect from an IDE which also disallows multiple open projects and also uses a unified workspace view.
The move to Lion + Xc4 more than doubled my hardware demands in all of the following categories:
Memory
4GB is now too little for most nontrivial projects using Xc4 and Lion. You can still reduce this. I have 8GB and 10GB on my main 2 machines, Xc4 consumes it all quite easily (but my projects are more complex than yours, unless you write reeaeaaaally long lines). Anyways, You can reduce this problem by:
CPU
Xcode 4 uses a new (more accurate) completion parser.
defaults(also reduces memory demands).Hard Disk
This can be a speed/size balance.
Builds
In Xc4, xcodebuild parallel to Xcode now doubles the work (separate build dirs by default). In Xc3, the default was to build to the same destination. Verify your settings – Xcode will do a ton of redundant building, if you allow it (e.g. one target per workspace/config, rather than Xc3’s flat build model).
Or just fill a drawer with quad core MacMinis and use that as a dedicated or distributed builder.
File Bugs
(self explanatory)