I am using XNA with SpriteBatch and custom drawn verticies in parallel. The goal is to have the same coordinate system for both techniques.
That means I need a projection matrix that maps to screen coordinates: (0, 0) is in the top left screen corner, while width and height are determined by the screen resolution.
Matrix.CreateOrthographicOffCenter(0, width, 0, height, -1, 1);
Works well but has the center in the bottom-left corner.
Matrix.CreateOrthographicOffCenter(0, width, height, 0, -1, 1);
Does not display anything at all.
Trying to combine the first projection matrix with a translation and scaling y by -1 does not display anything at all either. Scaling by positive values works well, translation too. But as soon as I scale by a negative value I do not get any output at all.
Any ideas?
PS: For testing purpose I am drawing vertices far beyond the screen coordinates, so I would at least see something if there is some error in translation.
I use this code to initialize my 2D camera for drawing lines, and use a basic custom effect to draw.
Effect