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Home/ Questions/Q 6874339
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Editorial Team
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Editorial Team
Asked: May 27, 20262026-05-27T04:10:56+00:00 2026-05-27T04:10:56+00:00

I am very much new to cocos2d.. I am developing an application in android

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I am very much new to cocos2d.. I am developing an application in android using cocos2d.. In that,

public class BaseLayer extends CCLayer {

ChildLayer cl = new ChildLayer();
this.addChild(cl); ------------------------------>
}

public class ChildLayer extends CCLayer {

public ChildLayer() {
CCLayer.node();
}
.
.
}

In this, arrowed line throws the Null pointer exception..
Error Log is below..

E/AndroidRuntime(982): FATAL EXCEPTION: GLThread 8
11-26 12:50:33.364: E/AndroidRuntime(982): java.lang.NullPointerException
11-26 12:50:33.364: E/AndroidRuntime(982): at org.cocos2d.nodes.CCSprite.draw(CCSprite.java:871)
11-26 12:50:33.364: E/AndroidRuntime(982): at org.cocos2d.nodes.CCNode.visit(CCNode.java:674)
11-26 12:50:33.364: E/AndroidRuntime(982): at org.cocos2d.nodes.CCNode.visit(CCNode.java:680)
11-26 12:50:33.364: E/AndroidRuntime(982): at org.cocos2d.nodes.CCNode.visit(CCNode.java:680)
11-26 12:50:33.364: E/AndroidRuntime(982): at org.cocos2d.nodes.CCNode.visit(CCNode.java:680)
11-26 12:50:33.364: E/AndroidRuntime(982): at org.cocos2d.nodes.CCDirector.drawCCScene(CCDirector.java:683)
11-26 12:50:33.364: E/AndroidRuntime(982): at org.cocos2d.nodes.CCDirector.onDrawFrame(CCDirector.java:651)
11-26 12:50:33.364: E/AndroidRuntime(982): at android.opengl.GLSurfaceView$GLThread.guardedRun(GLSurfaceView.java:1332)
11-26 12:50:33.364: E/AndroidRuntime(982): at android.opengl.GLSurfaceView$GLThread.run(GLSurfaceView.java:1116)
11-26 12:50:34.023: E/libEGL(982): call to OpenGL ES API with no current context (logged once per thread)

I dont know how to resolve this issue.. I dont know why this occurs.. Since I am not much familiar with Cocos2d.. Please help me to resolve this issue. Somebody please help me..

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  1. Editorial Team
    Editorial Team
    2026-05-27T04:10:57+00:00Added an answer on May 27, 2026 at 4:10 am

    This is solved.. In constructor,I have called the super class constructor like CCLayer.node() instead of super()
    I changed that and the problem is solved..

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