I am wondering about the Timer component and what, if any, negative effects occur because of its use or multiple instances of its use. In practice, should there be a limit as to how many timers one should use in a project at one time?
I am wondering about the Timer component and what, if any, negative effects occur
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Well, everything is relative but a System.Windows.Forms.Timer is a pretty expensive object. It works by creating a hidden window, required to make the underlying winapi SetTimer() function work. This window is not shared, every timer object gets its own window. A window is in general one of the more expensive operating system objects.
So a very hard upper limit is that you can never have more than 10,000 enabled timers. Windows refuses to allow an app to create that many windows. You should stay considerably south of that limitation, given that all of the windows of all of the processes that run in one desktop session need to share a common heap. Or in other words, creating a lot of windows but staying below the 10,000 quota can negatively impact other processes, it can make them fail when the heap is exhausted.
I’d say a reasonable upper limit hovers around 100. That’s a large number of moving parts to keep track of in general, assuming that all of these timers have different Tick event handlers. If they don’t then you should tackle this a different way, you only ever need one Timer to measure an arbitrary number of intervals. Roughly the same way you keep appointments with single watch on your wrist. You do so by storing the due times in a SortedList and start the timer only for the first one that’s due. When it ticks, work off the entries in the list that have the expired due time and repeat. When you add or remove a due time, stop the timer and restart it when there’s a new first due time.