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Home/ Questions/Q 7637587
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Editorial Team
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Editorial Team
Asked: May 31, 20262026-05-31T07:58:45+00:00 2026-05-31T07:58:45+00:00

I am wondering about when I have a texture named tex which I create

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I am wondering about when I have a texture named tex which I create with glBindTexture(...) and glTexImage2D(...).

If I want to bind it to a specific texture unit, when do I call glActiveTexture(GL_TEXTURE0); ?

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  1. Editorial Team
    Editorial Team
    2026-05-31T07:58:46+00:00Added an answer on May 31, 2026 at 7:58 am

    All texture state functions operate on the current texture unit, so first you call glActiveTexture, then glBindTexture and friends.

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