I am wondering what will be a typical scene graph looks like?
Does the classic format like OBJ, OFF corresponds to scene graph?
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No they don’t. OBJ and OFF are just mesh formats.
A scene graph is generally a more high-level structure used to represent hierarchical relations between objects composing a scene.
It’s useful for several reasons such as perform scene nodes relative transformations, partitioning the space…
I suggest you to have a look at both OpenSceneGraph and Ogre3D frameworks. Both organizes their scenes using a graph.