Sign Up

Sign Up to our social questions and Answers Engine to ask questions, answer people’s questions, and connect with other people.

Have an account? Sign In

Have an account? Sign In Now

Sign In

Login to our social questions & Answers Engine to ask questions answer people’s questions & connect with other people.

Sign Up Here

Forgot Password?

Don't have account, Sign Up Here

Forgot Password

Lost your password? Please enter your email address. You will receive a link and will create a new password via email.

Have an account? Sign In Now

You must login to ask a question.

Forgot Password?

Need An Account, Sign Up Here

Please briefly explain why you feel this question should be reported.

Please briefly explain why you feel this answer should be reported.

Please briefly explain why you feel this user should be reported.

Sign InSign Up

The Archive Base

The Archive Base Logo The Archive Base Logo

The Archive Base Navigation

  • Home
  • SEARCH
  • About Us
  • Blog
  • Contact Us
Search
Ask A Question

Mobile menu

Close
Ask a Question
  • Home
  • Add group
  • Groups page
  • Feed
  • User Profile
  • Communities
  • Questions
    • New Questions
    • Trending Questions
    • Must read Questions
    • Hot Questions
  • Polls
  • Tags
  • Badges
  • Buy Points
  • Users
  • Help
  • Buy Theme
  • SEARCH
Home/ Questions/Q 6914443
In Process

The Archive Base Latest Questions

Editorial Team
  • 0
Editorial Team
Asked: May 27, 20262026-05-27T09:20:53+00:00 2026-05-27T09:20:53+00:00

I am wondering why post-layout simulations for digital designs take a long time? Why

  • 0

I am wondering why post-layout simulations for digital designs take a long time?

Why can’t software just figure out a chip’s timing and model the behavior with a program that creates delays with sleep() or something? My guess is that sleep() isn’t accurate enough to model hardware, but I’m not sure.

So, what is it actually doing that takes so long?

Thanks!

  • 1 1 Answer
  • 0 Views
  • 0 Followers
  • 0
Share
  • Facebook
  • Report

Leave an answer
Cancel reply

You must login to add an answer.

Forgot Password?

Need An Account, Sign Up Here

1 Answer

  • Voted
  • Oldest
  • Recent
  • Random
  1. Editorial Team
    Editorial Team
    2026-05-27T09:20:53+00:00Added an answer on May 27, 2026 at 9:20 am
    1. Post layout simulations (in fact – anything post synthesis) will be simulating gates rather than RTL, and there’s a lot of gates.

    2. I think you’ve got your understanding of how a simulator works a little confused. I say that because a call like sleep() is related to waiting for time as measured by the clock on the wall, not the simulator time counter. Simulator time advances however quickly the simulator runs.

    A simulator is a loop that evaluates the system state. Each iteration of the loop is a ‘time slice’ e.g. what the state of the system is at time 100ns. It only advances from one time slice to the next when all the signals in it have reached a steady state.

    In an RTL or untimed gate simulation, most evaluation of signals happens in ‘zero time’, which is to say that the effect of evaluating an assignment happens in the same time slice. The one exception tends to be the clock, which is defined to change at a certain time and it causes registers to fire, which causes them to change their output, which causes processes, modules, assignments which have inputs from registers to re-evaluate, which causes other signals to change, which causes other processes to re-evaluate, etc, etc, etc…. until everything has settled down, and we can move to the next clock edge.

    In a post layout simulation, with back-annotated timing, every gate in the system has a time from input to output associated with it. This means nothing happens in ‘zero time’ any more. The simulator now has put the effect of every assignment on a list saying ‘signal b will change to 1 at time 102.35ns’. Every gate has different timing. Every input on every gate will have different timing to the output. This means that a back-annotated simulation has to evaluate lots and lots of time slices as signals are changing state at lot’s of different times. Not just when the clock changes. There probably isn’t much happening in each slice, but there’s lots of them.

    …and I’ve only talked about adding gate timing. Add wire timing and things get even more complex.

    Basically there’s a whole lot more to worry about, and so the sims get slower.

    • 0
    • Reply
    • Share
      Share
      • Share on Facebook
      • Share on Twitter
      • Share on LinkedIn
      • Share on WhatsApp
      • Report

Sidebar

Related Questions

Just switched from Cucumber+Webrat to Cucumber+Capybara and I am wondering how you can POST
I was wondering if anyone can post an example of how to get a
This is my first post on Stack Overflow and I'm just wondering on the
I was wondering how far can you print this: http://www.iheartchaos.com/post/16393143676/fun-with-math-dividing-one-by-998001-yields-a In R. e.g: 1/998001
I'm using jquery's $.post and was wondering if I can use this to get
I am wondering how I can get the post data in a collection format?
I'm wondering if JavaScript can post JSON messages to Flash? and if so can
I was just wondering what did the UML diagram from this post made from?
I'm just wondering, is there a way to get the GET parameters and POST
just wondering when it comes to just the basic GET/POST. (i.e something simple as

Explore

  • Home
  • Add group
  • Groups page
  • Communities
  • Questions
    • New Questions
    • Trending Questions
    • Must read Questions
    • Hot Questions
  • Polls
  • Tags
  • Badges
  • Users
  • Help
  • SEARCH

Footer

© 2021 The Archive Base. All Rights Reserved
With Love by The Archive Base

Insert/edit link

Enter the destination URL

Or link to existing content

    No search term specified. Showing recent items. Search or use up and down arrow keys to select an item.