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Home/ Questions/Q 8778883
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Editorial Team
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Editorial Team
Asked: June 13, 20262026-06-13T19:38:19+00:00 2026-06-13T19:38:19+00:00

I am working on a c++ project dealing with 2D animations involving high resolution

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I am working on a c++ project dealing with 2D animations involving high resolution png pictures. I want the program to be compatible with all popular windows editions: XP, Vista, 7, and 8.

The first thing I’ve tried is the legacy GDI/GDI+, with which the animations cannot run smoothly. Besides, they are said to be abandoned in the future.

Then I examined DirectX. The D2D looks tempting but not supported by XP. Its predecessor DirectDraw is a legacy stuff to be abandoned. The D3D in DX9.0 is said to be able to work with 2D. I followed the instruction on a webpage to draw pictures with Direct3D Sprites. The pictures, however are disproportionate. I debug it the whole night only to find textures are automatically scaled to make height and width some power of 2 (DX is completely new to me 🙁 ). I don’t want the scale.

I am not sure whether it is correct that D2D utilizes the D3D interface. If so, I think there must be some better ways to use D3D for 2D application. But I cannot find it. So please help me.

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  1. Editorial Team
    Editorial Team
    2026-06-13T19:38:21+00:00Added an answer on June 13, 2026 at 7:38 pm

    DirectX 9 can handle non power of two textures, see here

    So it should not be a problem to use DirectX 9 at all.

    Otherwise you can also look at OpenGL.

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