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Home/ Questions/Q 726299
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Editorial Team
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Editorial Team
Asked: May 14, 20262026-05-14T06:26:09+00:00 2026-05-14T06:26:09+00:00

I am working on a client server system, and am running into issues where

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I am working on a client server system, and am running into issues where multiple clients are executing an action at the same time. We are able to solve this by locking on the critical section of code, which ensures that the first client will complete the action before the second client enters the code block. My question is this: our server is also clustered, so multiple instances of the server itself can exist, which recreates the same problem as before. How could we solve this problem?
Thanks!

To expand on the problem: The first user is checking if an action is valid and getting a yes response. The second user is checking if an action is valid and also getting a yes response before the first user completes his/her action. But the first user’s action should make the second user’s action invalid. The problem is that the check occurs nearly simultaneously for each user.

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  1. Editorial Team
    Editorial Team
    2026-05-14T06:26:10+00:00Added an answer on May 14, 2026 at 6:26 am

    It sounds like you have a bad design. Your service should not maintain state at all, if possible. That way, there would be no shared state to step on.

    If you must maintain state, then you must interlock all access to that shared state. You can use the “lock” keyword in C# for this:

    private static object _stateLocker = new object();
    private static int _someSharedState = 0;
    
    public void SomeAction()
    {
        lock (_stateLocker)
        {
            _someSharedState ++;
        }
    }
    
    public int GetValue()
    {
        lock (_stateLocker)
        {
            return _someSharedState;    }
    }
    
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