Sign Up

Sign Up to our social questions and Answers Engine to ask questions, answer people’s questions, and connect with other people.

Have an account? Sign In

Have an account? Sign In Now

Sign In

Login to our social questions & Answers Engine to ask questions answer people’s questions & connect with other people.

Sign Up Here

Forgot Password?

Don't have account, Sign Up Here

Forgot Password

Lost your password? Please enter your email address. You will receive a link and will create a new password via email.

Have an account? Sign In Now

You must login to ask a question.

Forgot Password?

Need An Account, Sign Up Here

Please briefly explain why you feel this question should be reported.

Please briefly explain why you feel this answer should be reported.

Please briefly explain why you feel this user should be reported.

Sign InSign Up

The Archive Base

The Archive Base Logo The Archive Base Logo

The Archive Base Navigation

  • SEARCH
  • Home
  • About Us
  • Blog
  • Contact Us
Search
Ask A Question

Mobile menu

Close
Ask a Question
  • Home
  • Add group
  • Groups page
  • Feed
  • User Profile
  • Communities
  • Questions
    • New Questions
    • Trending Questions
    • Must read Questions
    • Hot Questions
  • Polls
  • Tags
  • Badges
  • Buy Points
  • Users
  • Help
  • Buy Theme
  • SEARCH
Home/ Questions/Q 5932291
In Process

The Archive Base Latest Questions

Editorial Team
  • 0
Editorial Team
Asked: May 22, 20262026-05-22T14:48:50+00:00 2026-05-22T14:48:50+00:00

I am working on a game in Cocos2d for iPhone. In my init method

  • 0

I am working on a game in Cocos2d for iPhone.

In my init method I have an object (type id) declared as follows (also note bossDir is declared as 1):

    bossMov = [CCMoveTo actionWithDuration:1.0f position:ccp(75*bossDir, 320-55)];
    [boss runAction:bossMov];

Then in a timer method I have:

if ([bossMov isDone] == YES) {
    bossDir = -bossDir;
    [boss stopAllActions];
    [boss runAction:bossMov];
}

It moves the boss once, but after that it gives EXC_BAD_ACCESS and points me to a line in the file “CCTimer.m” that says:

if( elapsed >= interval ) {
    impMethod(target, selector, elapsed); //This line in particular.
    elapsed = 0;
}

How can I fix this problem?

  • 1 1 Answer
  • 0 Views
  • 0 Followers
  • 0
Share
  • Facebook
  • Report

Leave an answer
Cancel reply

You must login to add an answer.

Forgot Password?

Need An Account, Sign Up Here

1 Answer

  • Voted
  • Oldest
  • Recent
  • Random
  1. Editorial Team
    Editorial Team
    2026-05-22T14:48:51+00:00Added an answer on May 22, 2026 at 2:48 pm

    You are not retaining bossMov action. So when you call [boss stopAllActions]; it is released and deallocated. Then you are trying to run the deallocated action – so you get the bad access.

    • 0
    • Reply
    • Share
      Share
      • Share on Facebook
      • Share on Twitter
      • Share on LinkedIn
      • Share on WhatsApp
      • Report

Sidebar

Related Questions

I'm working on a cocos2d game on iPhone. The game work perfectly. Now I
I have a Cocos2d/openGL iPhone game. It's a universal app and I'm dealing with
Hey all Im working on a game for iphone using cocos2d and sdk 4.1
I I'm working on a game in Cocos2D and I have a CCSprite Subclass
I'm working on a game (using Ruby) and planning to have it available in
I'm working on a game engine in C++ and I have methods like setColour
I am writing a small shooting game using cocos2d. It's working good in simulator.
I am working on game engine prototype and have the following question: Right now
I am working on a side-scrolling iPhone app, and I have every resource, except
Okay, so I have this partially working game, I know the solutions should be

Explore

  • Home
  • Add group
  • Groups page
  • Communities
  • Questions
    • New Questions
    • Trending Questions
    • Must read Questions
    • Hot Questions
  • Polls
  • Tags
  • Badges
  • Users
  • Help
  • SEARCH

Footer

© 2021 The Archive Base. All Rights Reserved
With Love by The Archive Base

Insert/edit link

Enter the destination URL

Or link to existing content

    No search term specified. Showing recent items. Search or use up and down arrow keys to select an item.