I am working on a game in Cocos2d for iPhone.
In my init method I have an object (type id) declared as follows (also note bossDir is declared as 1):
bossMov = [CCMoveTo actionWithDuration:1.0f position:ccp(75*bossDir, 320-55)];
[boss runAction:bossMov];
Then in a timer method I have:
if ([bossMov isDone] == YES) {
bossDir = -bossDir;
[boss stopAllActions];
[boss runAction:bossMov];
}
It moves the boss once, but after that it gives EXC_BAD_ACCESS and points me to a line in the file “CCTimer.m” that says:
if( elapsed >= interval ) {
impMethod(target, selector, elapsed); //This line in particular.
elapsed = 0;
}
How can I fix this problem?
You are not retaining
bossMovaction. So when you call[boss stopAllActions];it is released and deallocated. Then you are trying to run the deallocated action – so you get the bad access.