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Home/ Questions/Q 6803745
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Editorial Team
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Editorial Team
Asked: May 26, 20262026-05-26T19:22:55+00:00 2026-05-26T19:22:55+00:00

I am working on a game that will have a two dimensional board of

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I am working on a game that will have a two dimensional board of dots, each with one boolean attribute (occupied/not occupied). I was thinking the best way to accomplish this is to create a simple c array of Booleans. This will be much more efficient than creating a mutablearray. I’m just confused the best way to accomplish this. The trouble is that I don’t know the size of the board until I initialize the board object.
The interface looks like this:

@interface TouchBoard : NSObject{
NSInteger height,width;
BOOL dots[10][10];

}

And the implementation like this:

-(id)initWithHeight:(NSInteger)rows Width:(NSInteger)columns{
    if ( self = [super init]){
        height = rows;
        width = columns;
        dots[height][width];
    }
    return self;

}

Trouble is, in the interface, if i try to declare the dots variable with a dynamic number of indices, dots[][], it’ll just give me an error.
Obviously I don’t know the size of the array until the object is initialized, but after that it’s not going to be changing and only its elements will be changing from true/false.

What is the best way to accomplish this?

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  1. Editorial Team
    Editorial Team
    2026-05-26T19:22:55+00:00Added an answer on May 26, 2026 at 7:22 pm

    In your interface, declares:

    BOOL ** dots;
    

    Then, you’ll need to use malloc, to dynamically allocate memory:

    int i;
    
    dots = malloc( rows * sizeof( BOOL * ) );
    
    for( i = 0; i < rows; i++ )
    {
        dots[ i ] = calloc( columns, sizeof( BOOL ) );
    }
    

    Don’t forget to free in your dealloc method:

    int i;
    
    for( i = 0; i < rows; i++ )
    {
        free( dots[ i ] );
    }
    
    free( dots );
    
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