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Home/ Questions/Q 7834989
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Editorial Team
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Editorial Team
Asked: June 2, 20262026-06-02T13:25:48+00:00 2026-06-02T13:25:48+00:00

I am working on a game with a virtual joystick in the bottom right

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I am working on a game with a virtual joystick in the bottom right corner of the screen and a “move” button in the bottom left. So you use the joystick to point the character in the right direction and press the “move” button to go forward in that direction. This was all working great until today and now when I press on the screen to go forward my joystick is being affected. I know it is not a coding problem because I haven’t opened the file that handles touches for 8 days and it has been working fine. Also after I close my app and then use another app that is completely separate from libGDX the multitouch is having the same issue. So do you guys think this is a problem with libGDX, my device, or am I just not coding the multitouch correctly for libGDX? I am using a Stage and the controls are Actors on the Stage I should note that after I restart my phone, the other app that is not using libGDX works correctly. It is only after I open my libGDX based game. So frustrated with this that I am about to give up on libGDX. I am happy to post any code that is requested.

EDIT: Please see comments below. This seems to be a specific issue with the Galaxy Nexus and probably some other Samsung devices as well. This libGDX based app has had no issues on other devices such as original droid, and ASUS Transformer tablet.

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  1. Editorial Team
    Editorial Team
    2026-06-02T13:25:50+00:00Added an answer on June 2, 2026 at 1:25 pm

    Turns out this is not a libGDX problem at all… Nor was it a problem with any of my code. There seems to be a bug in the way the Galaxy Nexus handles multitouch. You can view the bug report at this link. Seems that as of 4.0.4 there still is no fix for this bug. I am still currently running a VZW Galaxy Nexus with 4.0.2, I guess all we can do is wait and put a disclaimer in our games until (if ever) it is fixed.

    By locking and unlocking the device, the problem does go away (sometimes), but will quickly come back if I go to my homescreen and re-open the app.

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