Sign Up

Sign Up to our social questions and Answers Engine to ask questions, answer people’s questions, and connect with other people.

Have an account? Sign In

Have an account? Sign In Now

Sign In

Login to our social questions & Answers Engine to ask questions answer people’s questions & connect with other people.

Sign Up Here

Forgot Password?

Don't have account, Sign Up Here

Forgot Password

Lost your password? Please enter your email address. You will receive a link and will create a new password via email.

Have an account? Sign In Now

You must login to ask a question.

Forgot Password?

Need An Account, Sign Up Here

Please briefly explain why you feel this question should be reported.

Please briefly explain why you feel this answer should be reported.

Please briefly explain why you feel this user should be reported.

Sign InSign Up

The Archive Base

The Archive Base Logo The Archive Base Logo

The Archive Base Navigation

  • SEARCH
  • Home
  • About Us
  • Blog
  • Contact Us
Search
Ask A Question

Mobile menu

Close
Ask a Question
  • Home
  • Add group
  • Groups page
  • Feed
  • User Profile
  • Communities
  • Questions
    • New Questions
    • Trending Questions
    • Must read Questions
    • Hot Questions
  • Polls
  • Tags
  • Badges
  • Buy Points
  • Users
  • Help
  • Buy Theme
  • SEARCH
Home/ Questions/Q 501179
In Process

The Archive Base Latest Questions

Editorial Team
  • 0
Editorial Team
Asked: May 13, 20262026-05-13T06:09:47+00:00 2026-05-13T06:09:47+00:00

I am working on a generic game engine for simple board games and such.

  • 0

I am working on a generic game engine for simple board games and such. I am defining interfaces that I will require each game to implement I have classes like IGame, IGameState, IBoardEvaluator, and IMove.

I have methods like IGame.PerformMove(IMove move), that I would like to restrict. If I am playing tic-tac-toe I would like to enforce that I can only use the concrete classes TTTGame, TTTState, TTTMove, etc…

I can think of several ways to do this, but none of them sound fun. Maybe all classes could have a single generic parameter, and I could make sure it matches.

so IGame<T> has method PerformMove(IMove<T> move) 

If that works out, I wouldn’t know what class to use for T. Maybe it doesn’t matter.

My other idea is put a bunch of generic parameters on IGame and give it all of the classes I need. So I would create class TTTGame<TTTMove,TTTState,TTTMove....>

That isn’t pretty either. Is there a common pattern to do this?

  • 1 1 Answer
  • 0 Views
  • 0 Followers
  • 0
Share
  • Facebook
  • Report

Leave an answer
Cancel reply

You must login to add an answer.

Forgot Password?

Need An Account, Sign Up Here

1 Answer

  • Voted
  • Oldest
  • Recent
  • Random
  1. Editorial Team
    Editorial Team
    2026-05-13T06:09:48+00:00Added an answer on May 13, 2026 at 6:09 am

    I dont see what advantage you get from specifying that your TTTGame class can only take TTTMoves.

    I think you might be over engineering here.

    The only thing you are protecting yourself from by doing that is some rogue MonopolyMove class becoming self-aware and putting itself in your code.

    I say stick with the interface definitions and avoid the generics unless you have a really valid case. I dont see one based on what you have mentioned.

    • 0
    • Reply
    • Share
      Share
      • Share on Facebook
      • Share on Twitter
      • Share on LinkedIn
      • Share on WhatsApp
      • Report

Sidebar

Ask A Question

Stats

  • Questions 357k
  • Answers 357k
  • Best Answers 0
  • User 1
  • Popular
  • Answers
  • Editorial Team

    How to approach applying for a job at a company ...

    • 7 Answers
  • Editorial Team

    What is a programmer’s life like?

    • 5 Answers
  • Editorial Team

    How to handle personal stress caused by utterly incompetent and ...

    • 5 Answers
  • Editorial Team
    Editorial Team added an answer You probably want to call setlocale() first, "LC_ALL" should do… May 14, 2026 at 9:06 am
  • Editorial Team
    Editorial Team added an answer Linux Ubuntu Desktop Jaunty Firebug FireCookie Pixel Perfect Web developer… May 14, 2026 at 9:06 am
  • Editorial Team
    Editorial Team added an answer Your code should look like this: var par = [];… May 14, 2026 at 9:06 am

Related Questions

i've been making web app's and working with various server side language like php,
I am creating some C# tools for the game I am working on, and
I've been trying to solve this for ages (3 days) now and I just
OK, I know there have already been questions about getting started with TDD ..
I am working on a WPF application for a vertical market. In a discussion

Trending Tags

analytics british company computer developers django employee employer english facebook french google interview javascript language life php programmer programs salary

Top Members

Explore

  • Home
  • Add group
  • Groups page
  • Communities
  • Questions
    • New Questions
    • Trending Questions
    • Must read Questions
    • Hot Questions
  • Polls
  • Tags
  • Badges
  • Users
  • Help
  • SEARCH

Footer

© 2021 The Archive Base. All Rights Reserved
With Love by The Archive Base

Insert/edit link

Enter the destination URL

Or link to existing content

    No search term specified. Showing recent items. Search or use up and down arrow keys to select an item.