I am working on a graphing class (in javascript) which uses canvas. This is just for experimental / learning purposes. Currently the graph scales correctly based on whatever height and width the canvas is set at. This is not a problem, and here is basically what I am doing to plot the correct coordinates [pseudo-code].
point[0] = [10, 15]
point[1] = [20, 10]
point[2] = [30, 20]
point[3] = [40, 15]
canvas width = 300
max x = 40
so for any given point:
position x = ( point[i][0] / max x ) * canvas width
simple enough. I get a ratio, then multiply it by the canvas width to plot it at the correct pixel.
The problem however, is coming up with an equation that would cause the minimum value of x to reside at 0 on the x coordinate of the graph, and the max value to be at the maximum point of the graph (which it already does because of the 1:1 ratio in my current equation). Currently the minimum value of x (10 in the example), resides at 75px in the x coordinate, because of the 1:4 ratio being multiplied to the canvas’ width.
tldr / summary: I need to make a graph in which the minimum value is plotted at the beginning of the graph(0,0), and the maximum value plotted to the end.
try calculating a value for pixel-width-per-point first.
e.g.
then your position can be normalised to zero by subtracting the minimum value:
for your first example
and for the others:
at least I think that’ll work….