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Home/ Questions/Q 8994625
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Editorial Team
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Editorial Team
Asked: June 15, 20262026-06-15T23:28:28+00:00 2026-06-15T23:28:28+00:00

I am working on a infinite world generated with Perlin Noise, Java and LWJGL.

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I am working on a infinite world generated with Perlin Noise, Java and LWJGL. But I am having a problem, it is kinda hard to explain, so I made a video: http://youtu.be/D_NUBJZ_5Kw Obviously the problem is the black spaces in between all the pieces of ground.

I already tried making all the values doubles instead of floats, but that didn’t fix it.

Here is a piece of code I am using:

float height2, height = (float)getHeight(x, y);

height2 = (float) ((getHeight(x-1, y+1) + height) / 2);
vertexhelper.addVertexColorAndTexture(x, height2, y+1, r, g, b, a, 0f, 1f);

height2 = (float) ((getHeight(x+1, y+1) + height) / 2);
vertexhelper.addVertexColorAndTexture(x+1, height2, y+1, r, g, b, a, 1f, 1f);

height2 = (float) ((getHeight(x+1, y-1) + height) / 2);
vertexhelper.addVertexColorAndTexture(x+1, height2, y, r, g, b, a, 1f, 0f);

height2 = (float) ((getHeight(x-1, y-1) + height) / 2);
vertexhelper.addVertexColorAndTexture(x, height2, y, r, g, b, a, 0f, 0f);

I loop through this at the initialization of a chunk with x->16 and y->16. vertexhelper is a class I made that just puts everything in a array.

(I am using floats here, but that’s after doing the maths, so that shouldn’t be a problem)

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1 Answer

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  1. Editorial Team
    Editorial Team
    2026-06-15T23:28:29+00:00Added an answer on June 15, 2026 at 11:28 pm

    I had to take 4 places on the heightmap in account instead of 2. So instead of

    height2 = (float) ((getHeight(x-1, y-1) + height) / 2);
    

    I had to use

    height2 = (float) ((getHeight(x, y-1) + getHeight(x-1, y) + getHeight(x-1, y-1) + height) / 4);
    

    That fixed it.

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