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Home/ Questions/Q 9164979
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Editorial Team
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Editorial Team
Asked: June 17, 20262026-06-17T14:48:35+00:00 2026-06-17T14:48:35+00:00

I am working on a live multiplayer version of a pictionary like game. It

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I am working on a live multiplayer version of a pictionary like game. It will be like draw something except live with 4 players and not turn based.

is there a benefit to writing my drawing algorythm in OpenGL ES vs CoreGraphics (Quatz 2D) in this situation since i have to be sharing it among 4 players over a network? Or as far as performance goes?

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  1. Editorial Team
    Editorial Team
    2026-06-17T14:48:37+00:00Added an answer on June 17, 2026 at 2:48 pm

    From my own experience in game development… the main reason is performance. Simple 2D game was VERY slow with core graphics and VERY fast with OpenGL ES (1.1).

    There was a lot of issues with the positioning of images, strange lines between tiles but at the end we managed to fix it all. In reality, we built a small library of functions very similar to core graphics, only simpler and faster.

    Also, portability with OpenGL is simple, with Core Graphics impossible.

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