I am working on a project in Visual Studio 2010 which is to produce a win 32 dll file. The examples I have are C files and the compile and work well. I would like to incorporate some functionality from C++ function I’ve written but I have hit a bit of a wall.
If I attempt to link the C++ functions to the C program, it knows nothing about strings, etc and just doesn’t work at all (of course).
So I am left with changing the example into a C++ program, then I can use my other files with impunity. When I attempt to do this I get a link error that I don’t understand and am uncertain about how to resolve.
The examples use vendor provided headers, which include statements such as
typedef void ( __cdecl *BINDING_PROC_BEVNT)(WORD_T choice, INT_T * pStatus,
I_EVNT_T * pIn, O_EVNT_T * pOut);
In the body of the main code, following the examples:
extern BINDING_PROC_BEVNT b_evnt;
Which then allows you to write
b_evnt(choice, &status, &inpEvent, &outpEvent);
In a vendor provided C file, these are again referenced as:
BINDING_PROC_BEVNT b_evnt;
b_evnt = (BINDING_PROC_BEVNT)GetProcAddress(hCNCMod, "bevnt");
The linker error I am seeing is:
error LNK2001: unresolved external symbol “void (__cdecl* b_evnt)(unsigned short,short *,union I_EVNT_T *,union O_EVNT_T *)” (?b_evnt@@3P6AXGPAFPATI_EVNT_T@@PATO_EVNT_T@@@ZA)
If I rename my main file and recompile as a C program, and omit my C++ functions, everything compiles perfectly. Even when the main file is processed as a C++ file, Intellisense seems to recognize the definitions (hovering over shows the correct definitions).
Additionally I attempted to add extern “C” to a few different locations but it didn’t seem to make a difference in the C++ files, and generated a compile error in the C files (about not knowing about strings).
Any insight would be appreciated, I may have simply stared at this too long today to be picking up on something obvious, or it may be something I’m completely unaware of.
Thanks for the help!
That means, the C++ mangled variable b_evnt can’t be found. That’s true, because it should’ve been C mangled (just an _ prefix). To fix that, tell it to the compiler in the header when compiling for C++:
If that’s all, you’re done. If there are more symbols you need, you might want to use Greg’s solution instead – but be aware that that is also not a fixall.