Sign Up

Sign Up to our social questions and Answers Engine to ask questions, answer people’s questions, and connect with other people.

Have an account? Sign In

Have an account? Sign In Now

Sign In

Login to our social questions & Answers Engine to ask questions answer people’s questions & connect with other people.

Sign Up Here

Forgot Password?

Don't have account, Sign Up Here

Forgot Password

Lost your password? Please enter your email address. You will receive a link and will create a new password via email.

Have an account? Sign In Now

You must login to ask a question.

Forgot Password?

Need An Account, Sign Up Here

Please briefly explain why you feel this question should be reported.

Please briefly explain why you feel this answer should be reported.

Please briefly explain why you feel this user should be reported.

Sign InSign Up

The Archive Base

The Archive Base Logo The Archive Base Logo

The Archive Base Navigation

  • SEARCH
  • Home
  • About Us
  • Blog
  • Contact Us
Search
Ask A Question

Mobile menu

Close
Ask a Question
  • Home
  • Add group
  • Groups page
  • Feed
  • User Profile
  • Communities
  • Questions
    • New Questions
    • Trending Questions
    • Must read Questions
    • Hot Questions
  • Polls
  • Tags
  • Badges
  • Buy Points
  • Users
  • Help
  • Buy Theme
  • SEARCH
Home/ Questions/Q 554527
In Process

The Archive Base Latest Questions

Editorial Team
  • 0
Editorial Team
Asked: May 13, 20262026-05-13T11:43:09+00:00 2026-05-13T11:43:09+00:00

I am working on a project to develop a poker bot, I have to

  • 0

I am working on a project to develop a poker bot, I have to store the state of every hand that is played. I wanted to do this via an object – however Players can only read from the state and the Dealer is allowed to write to the state. I thought a good way to solve this would be to make the HandState object implement 2 interfaces (one for Players and one for the Dealer) however I am having trouble naming them as I cant think of logical names other than IHandState – is there some kind of convention to deal with these things? Has anyone experienced something similar?

Thanks

  • 1 1 Answer
  • 0 Views
  • 0 Followers
  • 0
Share
  • Facebook
  • Report

Leave an answer
Cancel reply

You must login to add an answer.

Forgot Password?

Need An Account, Sign Up Here

1 Answer

  • Voted
  • Oldest
  • Recent
  • Random
  1. Editorial Team
    Editorial Team
    2026-05-13T11:43:10+00:00Added an answer on May 13, 2026 at 11:43 am

    PlayerStateHandler and DealerStateHandler

    As a convention, my Interfaces either contain -er or -able

    • 0
    • Reply
    • Share
      Share
      • Share on Facebook
      • Share on Twitter
      • Share on LinkedIn
      • Share on WhatsApp
      • Report

Sidebar

Related Questions

I have a working project that Im amending, it crashes after trying to use
I am working on a project in which I have to develop bio-passwords based
I'm working on college project. I have to develop distributed computing system. And i
I working on a new project and I have to develop an inverted index
i am working on a seam project in which i have to develop an
I'm working on a C++ project that I don't intend to develop or deploy
We are working on a project to develop a platform that will allow us
Every time I make a project I develop several generic routines/modules/libraries that I expect
I'm working in a project that is divided into multiple modules. Each module have
I am working on a project that i want to have a plugin-sandbox like

Explore

  • Home
  • Add group
  • Groups page
  • Communities
  • Questions
    • New Questions
    • Trending Questions
    • Must read Questions
    • Hot Questions
  • Polls
  • Tags
  • Badges
  • Users
  • Help
  • SEARCH

Footer

© 2021 The Archive Base. All Rights Reserved
With Love by The Archive Base

Insert/edit link

Enter the destination URL

Or link to existing content

    No search term specified. Showing recent items. Search or use up and down arrow keys to select an item.