I am working on a project where I need to have a buttonPanel in the middle of two other JPanels which hold canvases(the canvases draw rectangles). I am stuck on how to do this.
My GUI Class:
import javax.swing.*;
import java.awt.*;
import java.awt.event.*;
import java.util.ArrayList;
public class GUI extends JFrame implements ActionListener
{
private static final Dimension PREF_SIZE = new Dimension(1350, 450);
MyCanvas leftCanvas = new MyCanvas();
MyCanvas rightCanvas = new MyCanvas();
ArrayList<JButton> buttonList = new ArrayList<JButton>();
JPanel buttonPanel, leftPanel, rightPanel;
public GUI()
{
super("Elevators");
//setSize(800,800);
setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
//setVisible(true);
JPanel mainPanel = new JPanel();
mainPanel.setLayout(new GridLayout(1,3));
leftPanel = new JPanel();
leftPanel.add(leftCanvas);
rightPanel = new JPanel();
rightPanel.add(rightCanvas);
buttonPanel = new JPanel();
buttonPanel.setLayout(new GridLayout(12,1));
buttonPanel.setSize(450,450);
add(mainPanel);
for(int i=0; i<12; i++)
{
buttonList.add(new JButton(""+i));
JButton btn = buttonList.get(i);
buttonPanel.add(btn);
l
}
mainPanel.add(buttonPanel, BorderLayout.CENTER);
mainPanel.add(leftPanel, BorderLayout.EAST);
mainPanel.add(rightPanel, BorderLayout.WEST);
createAndShowGui();
}
@Override
public Dimension getPreferredSize() {
return PREF_SIZE;
}
private static void createAndShowGui() {
UI frame = new UI();
frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
frame.pack();
// frame.setLocationByPlatform(true);
frame.setVisible(true);
}
public void actionPerformed(ActionEvent e)
{
}
}
My Canvas Class (does not have much in it yet):
import java.awt.*;
import java.awt.event.*;
import javax.swing.JFrame;
import javax.swing.JButton;
public class MyCanvas extends Canvas
{
private Elevator e;
int xPos =0;
int yPos=0;
public MyCanvas()
{
setSize(600,600);
repaint();
}
public void paint(Graphics g)
{
g.setColor(Color.BLACK);
g.fillRect(xPos,yPos,100, 100);
}
public void actionPerformed(ActionEvent e)
{
repaint();
}
public void setElevator(Elevator ev)
{
e = ev;
}
}
Want to look like this

What it looks like right now

You’re fighting against the layout manager. In the end, the layout manager will win.
Take some time to read through:
For some useful information that will help you going forward.