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Home/ Questions/Q 6203725
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Editorial Team
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Editorial Team
Asked: May 24, 20262026-05-24T04:57:56+00:00 2026-05-24T04:57:56+00:00

I am working on a small children’s game for my son that involves timing

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I am working on a small children’s game for my son that involves timing on the virtual keyboard.

Is possible to detect when a key on the virtual keyboard is pressed? I.e. get a touch notification (touchesBegan)? I do not need to know which key is pressed, just if and when the press action started.

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  1. Editorial Team
    Editorial Team
    2026-05-24T04:57:59+00:00Added an answer on May 24, 2026 at 4:57 am

    It’s not possible to get the touch events directly from the virtual keyboard. However, you could use a UITextField that you place offscreen, so that it’s not visible and call becomeFirstResponder to show the keyboard. Then, as Khomsan suggested, you could implement the delegate method textView:shouldChangeTextInRange: to be notified whenever a key is pressed.

    A cleaner possibility would be to write a custom UIControl that implements the UIKeyInput protocol. You would only need to provide implementations for insertText:, deleteBackward and hasText (for this one, you can simply always return YES). To make the keyboard visible, you would again have to call becomeFirstResponder for your custom control.

    Both of these methods have in common that you only will be notified when the key is released (so that text is entered), not when the touch actually begins. As I said, it’s not possible to get the tochesBegan event directly. If you need that, you would probably have to implement your own onscreen keyboard.

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