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Editorial Team
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Editorial Team
Asked: May 13, 20262026-05-13T12:38:54+00:00 2026-05-13T12:38:54+00:00

I am working on a small roguelike game, and need some help with creating

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I am working on a small roguelike game, and need some help with creating save games. I have tried several ways of saving games, but the load always fails, because I am not exactly sure what is a good way to mark the beginning of different sections for the player, entities, and the map.

What would be a good way of marking the beginning of each section, so that the data can read back reliably without knowing the length of each section?

Edit: The language is C++. It looks like a readable format would be a better shot. Thanks for all the quick replies.

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  1. Editorial Team
    Editorial Team
    2026-05-13T12:38:54+00:00Added an answer on May 13, 2026 at 12:38 pm

    If you have a marker, you have to guarantee that the pattern doesn’t exist elsewhere in your binary stream. If it does exist, you must use a special escape sequence to differentiate it. The Telnet protocol uses 0xFF to mark special commands that aren’t part of the data stream. Whenever the data stream contains a naturally occurring 0xFF, then it must be replaced by 0xFFFF.

    So you’d use a 2-byte marker to start a new section, like 0xFF01. If your reader sees 0xFF01, it’s a new section. If it sees 0xFFFF, you’d collapse it into a single 0xFF. Naturally you can expand this approach to use any length marker you want.

    (Although my personal preference is a text format (optionally compressed) or a binary format with length bytes instead of markers. I don’t understand how you’re serializing it without knowing when you’re done reading a data structure.)

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