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Home/ Questions/Q 7633395
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Editorial Team
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Editorial Team
Asked: May 31, 20262026-05-31T06:52:20+00:00 2026-05-31T06:52:20+00:00

I am working on an application for the iPhone (iOS 5). What I have

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I am working on an application for the iPhone (iOS 5). What I have to do is create a map by using binary data that I reveive from a server. If the server has bytes available, I read them into a buffer: uint8_t[1024]. Then I parse through this data and create objects (e.g. a path that contains points with longitude and latitude) from it, but those objects are often larger than my buffer. On the simulator this is not a huge problem, because I have enough memory to store them into mutable arrays.

But how do I have to handle this to make my application safe for a device? What array size should I use for iOS devices?

I hope my issue was understandable.

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  1. Editorial Team
    Editorial Team
    2026-05-31T06:52:21+00:00Added an answer on May 31, 2026 at 6:52 am

    You can use NSMutableArray and store data temporarily and expand its size as needed.

    Hope this helps.

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